Saturday, 31 December 2011

Controversy over rescue mission

Following the DropShip debacle on Gordon's Gamble last month, Neo-Colonial Commonwealth command is under further scrutiny following the deployment of assault cyborgs during a rescue mission on Libellula this afternoon.


Armoured fighting suits ready for action!

Assault Cyborgs will act in support.

5 armour suits and a squad of 5 assault cyborgs faced a race against time to rescue the trapped pilot of a crashed aerospace fighter before Guavan forces could reach him.  2 Guavan Defence Force IFVs and a fire support vehicle were seen closing on the downed fighter, with a large walker looming in the background.  Guavan forces claim that the fighter was illegally overflying their airspace, but the NCC maintain that it was on their side of the demarcation line when it was struck by Guavan anti-aircraft fire.

The crashed fighter.

The GDF heavy walker strode forward, opening fire on the armour suits as it advanced.  The armour suit was immediately taken out of action by the big walker's main guns.

Walker and FSV move into firing positions.

Two of the surviving suits returned fire, covering the rapid advance of the other two as they sprinted to the crashed fighter.  Unfortunately their fire was ineffective, and return fire from the walker obliterated a second suit completely.  The Guavan FSV fired its cannon into the armour suits creating even more havoc, and a third armour suit soon vanished in a blinding flash.

One suit down, another nothing but fragments...


GDF infantry advanced through the nearby village, establishing a firing position on top of a building overlooking the crash site.

GDF infantry overlook the crash site.

Having reached the crashed fighter, one armour suit provided covering fire with its railgun while the other used its powerful arms to free the pilot.

Providing covering fire for the rescue.

Though the pilot was out of the fighter, the rescue team still had to get him safely away from the closing Guavan troops.  More fire from the Guavan heavy walker caused the covering armour suit to brew up, but the pilot was able to escape uninjured.

I'm hit - bail out!

The assault cyborgs were having a more successful time.  They advanced to cover the flank, trading fire with a squad of GDF troopers who had debussed from their IFV and occupied a building nearby.

Cyborgs advance.

Guavan rifle and missile fire sparked and ricocheted from the cyborgs' armour, but their return fire had a devastating effect, cutting down half the enemy squad.

Aaagh!  Guavan casualties at 50%!

The surviving armour suit dashed to safety with the fighter pilot safely in tow.  The surviving armour suit pilots made their way off the battlefield on foot, the cyborgs bringing up the rear, surviving missile and cannon fire from the heavy walker.

Mission accomplished - let's get out of here!

Though the fighter pilot was safely rescued, questions are being asked about whether this rescue mission was the correct course of action.  A substantial Guavan military force was known to be in the area, and the armour suits stealth systems were known to be inoperable because of interference from the fine dust in this arid region.  The use of assault cyborgs against normal troops has been described as "irresponsible", and many fear that this will cause the fighting on Libellula to escalate to a new level.  Footage has been shown of the cyborgs mowing down Guavan troops including some already wounded and undergoing medical treatment.  This is the second public relations disaster for the Neo-Colonial Commonwealth in only a few weeks, and many wonder what effect this will have on their future actions, not only on Gordon's Gamble and Libellula, but across their entire sphere of operations.

Game notes:

Unfortunately I only remembered that I'd given the armour suits stealth capabilities halfway through the game, which explains why they succumbed so quickly!  The main guns on the walker and the FSV were also rather more powerful than I'd expected.

The cyborgs performed extremely well, apart from when they rolled a 1 on their reaction die, and the fog of war card was "That won't play well on securityleaks.com" - hence the public outcry!

I wonder whether the NCC will feel the need to mount a follow-up mission to prevent the Guavan forces retro-engineering the stealth systems on the 2 burnt out armour suits...?

Sunday, 11 December 2011

Mission to Magpet

All communication with Magpet has ceased.  Now, I know what you're thinking: "Is it just a downed transmitter, or could a Xenomorph be involved?".


This is not just some small colony with technical problems.  It’s a large, heavily settled planet with several major cities and a score of large comms uplinks.  A catastrophic event on a planetary scale is the only thing that can have disrupted communications in such a way.  A merchant vessel was diverted to Magpet two weeks ago to investigate, but nothing has been heard since. 

The objective of the Magpet Investigatory Force is to locate the merchant, ascertain what has happened on the surface of Magpet, and evaluate the situation to determine what follow up course of action is required.  As the events that have befallen Magpet are unknown at the present time, a full technical and engineering crew will be sent, with the ability to set up a complete new deep space comms relay if required.  A strong military force will also be attached, including power armour troops and hostile-world trained personnel with combat environment suits.

To be continued...

Thursday, 24 November 2011

More news on DropShip crash - rebels claim success

The fate of the Neo-Colonial Commonwealth mission on Gordon's Gamble remains in doubt tonight following Sunday's DropShip crash at Olbuck Reach.

Despite earlier denials, the commander of Task Force JUNIPER today confirmed that a DropShip had crashed, but refused to comment further on whether this was due to enemy action and how many casualties were involved.  Whatever the true story, this incident has already led to renewed calls for NCC troops to withdraw from operations.

As more details surfaced during Sunday evening, it became clear that this is a major propaganda victory for the Rebel forces on Gordon's Gamble.

Questions are being raised about the decisions made by the commander on the ground, the implication being that his orders somehow resulted in this huge loss of life.  "Lt. Airey was just doing his job," commented one Marine who wishes to remain anonymous, "he was killed before the DropShip even arrived.  Yes, he called it in, but the Rebels hadn't taken the SAM site at that stage.  If that ship had landed OK then they'd be hailing him a hero for his dealing with the ambush, but even though it went down after he was dead, they're still trying to make him a scapegoat.  The whole thing stinks."

The events of Sunday afternoon started as a simple resupply mission for a small Marine missile station in the arid equatorial desert region of Gordon's Gamble.  Located on the regular approach descent path for vessels de-orbiting towards the spacefield at Bailey's Beacon, this post was the outermost of a chain of such sites.  A small garrison is based at the site but on this occasion it was severely under strength.  Replacement garrisons are usually brought in with an overlap to allow a clean handover or responsibility.  In this instance, the advance party of the new garrison came in and replaced the existing troops, but a delay meant that the rest of the garrison were a day late leaving Bailey's Beacon.  The replacement garrison's 2 Badger patrol vehicles were accompanying a civilian lorry full of supplies for the missile post.  Lt Airey rode at the head of the column in a scout car.

 
Rebel forces had been planning a strike for some time, carefully gathering their best fighters in the area.  Previous engagements with the Task Force marines had ended in failure, mainly due to the Rebel's lack of support weapons.  Armaments smuggled in since then included both shoulder-launched missiles and a few larger anti-tank missile pods, and the Rebels sent these along with their best troops to ambush the supply convoy.  They infiltrated the buildings to either side of the road and waited.

Back at the missile post, the 4 marines emerged to welcome their comrades.  Though there was no reason to expect trouble, their training meant that they were still scanning the surroundings for anything suspicious, and the marines spotted a group of rebels behind the building on which their missile post was mounted.  They dashed back inside the building and engaged the rebels, who were lucky enough to avoid any casualties.  Their return fire wiped out the entire marine unit.


The noise of small-arms fire was audible above the engines of the convoy, and they immediately prepared for combat.  The supply lorry braked to a halt and the Badgers moved up along either side.  As the Lieutenant's scout car accelerated down the road, the rebel unit hiding in the building to the north opened fire.  Their small arms riddled the scout car, bursting a couple of tyres and incapacitating both occupants.  A ball of flame and smoke rolled into the sky as the missile launcher took care of the nearby Badger.

Fortunately Airey had merely been stunned, though his driver was dead.  He clambered out of the Scout car and dashed to the cover of a nearby building.  The Badger just behind him was completely wrecked, and although the driver of that too was dead, all 8 troopers in the back had survived the blast, though 2 were severely wounded and another 2 lightly wounded.  The uninjured dragged the casualties to the cover of a small pick-up truck beside the building where Airey had taken cover.


Back at the missile post, the 4 marines thanked the incredible luck by which they had all been lightly stunned rather than seriously injured.  Dusting themselves off, they started trading fire with the rebels in the building opposite.

Gathering themselves, Airey and half of the first Badger squad managed to wipe out the rebels manning the missile launcher that had taken out their vehicles.  They swiftly occupied the building to ensure no more rebels were able to use the weapon.  The other half of the Badger squad moved out of sight behind the sandy hills framing the village entrance, keeping close to the lorry as it manoeuvred off the road.

On the other side of the road, the second Badger swerved down the side of a building to get off the killing ground of the open main street.  The rebels manning the second missile launcher were too slow reacting to the Badger's movement, the vehicle successfully slipping out of sight while they were still trying to bring the launcher to bear.

More rebels were appearing round the outskirts of the village now that the ambush had been sprung.  As the 4 marines at the missile post continued to trade fire with the ever increasing number of enemy surrounding them, an ancient wheeled APC trundled into view.  Though invulnerable to their small arms, the pintle machine gun on the vehicle was unable to cause casualties amongst the marines.

Back at the other end of the road, the second Badger disgorged its complement of marines, who swiftly moved through the village hall next to their vehicle and through efficient use of fire cleared the rebels from the nearby building housing the enemy missile pod.

Airey took up station in the corner of the building where he had taken cover, using the excellent visibility to provide overwatch across the entire street.  Taking advantage of the sudden lull in firing, he called in a DropShip.  Fortunately there was one in the air already.  They were carrying a squad of marines plus two autocannon armed walking patrol robots.  Although the tempted to extract his forces, Airey decided that the reinforcements being carried could well turn the battle in their favour.  He ordered the DropShip to air-drop the reinforcements onto the roof of the building he was in.

The missile post marines decided to mount a counter-attack to try and clear the small building opposite their position.  Rebels on the roof fired at them as they moved out, as did 3 other enemy units.  Airey's overwatch fire killed some rebels, while the marines' return fire killed others.  Somehow, incredibly, none of the rebel fire hit the marines, but they had been unable to reach their target building and now found themselves stranded in the middle of the alley.

Rebels attempted to re-occupy the building containing the second missile pod, but the marines were able to wipe them out at the cost of one casualty of their own. 

Airey was firing once more on overwatch, having spotted more rebels moving in from the North East.  His fire caused casualties, but the rest of the rebels piled into a light armoured scout car which had also just arrived on the scene.  He changed his instructions to the DropShip, re-directing them to touch down close to the lorry behind the hills to the West.  It was time to take close command of the battle, and he decided to move out onto the roof of the building to get a better overview of the situation.

Rather than press their attack, the missile post unit decided to double back from their exposed position in the street.  They had obviously used up all their luck, as this time the enemy fire cut them down as they tried to climb the steps to the roof.  Seeing that the launcher was now undefended, rebels swiftly closed in.

Although the DropShip was still inbound, a two-man patrol in the hills nearby contacted the convoy marines.  Taking up sniper positions, they managed to kill several rebels who had climbed up alongside the SAM launcher.


Things now went from bad to worse for the marines.  Out on the roof, Lt Airey took a hit which killed him outright, despite the best efforts of his powered armour's medical systems.  Another rebel unit managed to clamber onto the roof of the SAM launcher building and were able to activate the system.  As the DropShip manoeuvred for landing, the combination of the SAM launcher, shoulder mounted missiles and small arms fire resulted in a huge explosion.

As flaming wreckage rained down on the surviving marines, the rebels melted back into the desert.  Though they hadn't managed to seize the supply truck, the destruction of the DropShip was more than they had ever hoped for.  Militarily the battle was probably a draw, but psychologically and in the view of the public, this was a clear victory for the rebels.



To be continued...

Sunday, 20 November 2011

Disaster at Olbuck Reach

Reports are coming in of a major air disater on Gordon's Gamble, possibly involving a DropShip from Task Force JUNIPER.  Their official spokesman has refused to comment other than to acknowledge that they have forces operating in the general vicinity of Olbuck Reach, a small settlement in the equatorial desert area of Gordon's Gamble, though they maintain that this is merely part of their general patrol pattern in the area.


Rebel forces claim to have shot down a DropShip during an ambush, and have provided this picture as evidence.  Although the veracity of this cannot be confirmed at present, key task force personnel have been recalled from leave and all facilities are at a heightened level of alert, all of which lends credence to the Rebels' claims.

We will bring you more news on this breaking story as it comes in.

Saturday, 19 November 2011

On patrol on Gordon's Gamble


Recent civil unrest on Gordon's Gamble means that the Marines from Task Force JUNIPER undertake regular patrols to assist the planetary security forces.  Here a couple of troopers move through undergrowth on the outskirts of a small settlement.


Occasional armoured sorties through the forest also serve to "show the flag", discouraging rebels from operating too close to major population centres or transport arteries.

A couple of pictures I've had knocking around for a while but I don't think I've posted them before.  Marines from GZG, grav armour from Old Crow.

Monday, 14 November 2011

SG15-IF05 - Islamic Federation Troops (helmets) kneeling & prone

My last few Islamic Federation figures - same colour scheme as the rest but with brown helmets to match their body armour/boots.  I decided on green visors, mainly because I hadn't given any of my other figures a green visor up to this point.



Here's a multi-angle shot giving a range of different views.  You can see that each trooper has a backpack and a number of little pouches.  The helmet has some sort of built in hood that covers the trooper's neck, perhaps to give protection from the sun?


Blackstone has asked me what I use for the bases.  I use builders' sand, sifted using a couple of old sieves of differing mesh sizes.  The figure's base is painted in slightly watered-down PVA, after which one or two larger bits from the sand (about 2-4mm) are positioned with a pair of tweezers.  I then sprinkle a few bits of the medium sand (about 1mm) and finish off with the finest sifting which is a mixture ranging from just under 1mm down to fine dust.  The spray undercoat helps stick the sand in place, and I usually give it a thinned coat of 50/50 PVA and dark brown paint to bind it all together.  A drybrush of light brown followed by green then grey finishes the base in a temperate  colour scheme.  The bases of my Islamic Federation troopers have been given almost the same treatment, but I've just used the finer sand.  The desert colour scheme is Inscribe acrylic flat desert sand.  When the figures received their shading wash, I applied it across the base too.  The base then received a quick drybrush of the base sand colour, then a final highlight of Vallejo bonewhite.  The edge of the base is painted Humbrol 29 matt dark earth.

Thursday, 10 November 2011

SG15-IF06 - Islamic Federation in Keffiyeh, kneeling & prone

Today we have the matching pack to yesterday - more Islamic Federation in keffiyeh, but this time they're kneeling and prone.  I've gone with the same colour scheme.


With this pack you only get 2 poses, which is rather a shame.  If they are mixed in with the normal troops it won't be quite so noticeable, but it would have been nice to get a kneeling missile launcher and a prone SAW gunner to round things out.  I'm sure that it wouldn't be difficult to convert a couple of the prone figures into snipers using a pin vice and some thin brass rod, but that'll be a project for another day...