Showing posts with label Gordon's Gamble. Show all posts
Showing posts with label Gordon's Gamble. Show all posts

Tuesday, 27 July 2021

Stand to!

Neo-Colonial Commonwealth marines mobilise in response to intel of rebel movements near their camp.  Commonwealth troops were engaged for over 2 years trying to suppress the rebels on Gordon's Gamble.  Much of the fighing took place in the coniferous forest near the capital Bailey's Beacon.





A few photographs on my new gaming board.  Trees I think are Heki.  Vehicles are Old Crow Glaive APCs and a Sabre grav tank.  Infantry are NAC Marines from Ground Zero Games.  Tents from Alternative Armies.

Thursday, 18 October 2012

Experiments in camouflage

 A few more guerrillas for the ongoing rebellion on Gordon's Gamble.  Figures are all GZG colonists/civilians, from left to right SG15-V07 (armed civilians/colonists pack A), SG15-V02 (civilians/colonists pack B), SG15-V07 again.  The armed figures have received head swaps from SG15-XH2 (conversion heads pack 2).  Because the figures are female I went for the slightly smaller heads, in this case with night vision goggles.

I think it looks rather like the rebel leader clutching a roll of his nefarious plans, flanked by his 2 bodyguards.

Rebel leader and elite henchwomen.

I've tried a mix of different camouflage schemes.  On the left is Vallejo reflective green trousers with a sepia wash and Vallejo bone white drybrush.  Jacket is GW goblin green with bone white , beastly brown and matt black splotches.  Finished with a sepia wash.

The man in the middle has bone white trousers with a sepia wash, jacket is reflective green with bone white and GW vermin fur splotches.

The lady on the right had reflective green trousers with beastly brown and black splodges followed by a sepia wash.  Jacket is bone white with  reflective green and vermin fur splodges.

Rear view gives a better view of camo on jackets.
I'm pleased with the head swaps, they've added a bit more variety to my rebels.  I think the camo on the jackets of the middle and right hand figures works fairly well.  The bone white and reflective green provides enough of a contrast for you to see that they're in camo from a distance but it still looks OK close up.  The right side camo trousers and left side camo jacket don't really work so well.  Although the camo looks reasonable close up, it blends together into a uniform greeny-brown from a distance so I probably won't bother with that type again.  The black flecks on the jacket are hardly even visible by the time I've applied the ink wash!  The ink wash has toned down the bone white very nicely so that it works with the other colours of the camo.

Still, a fun experiment and has given me some better colour combinations to use in the future.

Thursday, 24 November 2011

More news on DropShip crash - rebels claim success

The fate of the Neo-Colonial Commonwealth mission on Gordon's Gamble remains in doubt tonight following Sunday's DropShip crash at Olbuck Reach.

Despite earlier denials, the commander of Task Force JUNIPER today confirmed that a DropShip had crashed, but refused to comment further on whether this was due to enemy action and how many casualties were involved.  Whatever the true story, this incident has already led to renewed calls for NCC troops to withdraw from operations.

As more details surfaced during Sunday evening, it became clear that this is a major propaganda victory for the Rebel forces on Gordon's Gamble.

Questions are being raised about the decisions made by the commander on the ground, the implication being that his orders somehow resulted in this huge loss of life.  "Lt. Airey was just doing his job," commented one Marine who wishes to remain anonymous, "he was killed before the DropShip even arrived.  Yes, he called it in, but the Rebels hadn't taken the SAM site at that stage.  If that ship had landed OK then they'd be hailing him a hero for his dealing with the ambush, but even though it went down after he was dead, they're still trying to make him a scapegoat.  The whole thing stinks."

The events of Sunday afternoon started as a simple resupply mission for a small Marine missile station in the arid equatorial desert region of Gordon's Gamble.  Located on the regular approach descent path for vessels de-orbiting towards the spacefield at Bailey's Beacon, this post was the outermost of a chain of such sites.  A small garrison is based at the site but on this occasion it was severely under strength.  Replacement garrisons are usually brought in with an overlap to allow a clean handover or responsibility.  In this instance, the advance party of the new garrison came in and replaced the existing troops, but a delay meant that the rest of the garrison were a day late leaving Bailey's Beacon.  The replacement garrison's 2 Badger patrol vehicles were accompanying a civilian lorry full of supplies for the missile post.  Lt Airey rode at the head of the column in a scout car.

 
Rebel forces had been planning a strike for some time, carefully gathering their best fighters in the area.  Previous engagements with the Task Force marines had ended in failure, mainly due to the Rebel's lack of support weapons.  Armaments smuggled in since then included both shoulder-launched missiles and a few larger anti-tank missile pods, and the Rebels sent these along with their best troops to ambush the supply convoy.  They infiltrated the buildings to either side of the road and waited.

Back at the missile post, the 4 marines emerged to welcome their comrades.  Though there was no reason to expect trouble, their training meant that they were still scanning the surroundings for anything suspicious, and the marines spotted a group of rebels behind the building on which their missile post was mounted.  They dashed back inside the building and engaged the rebels, who were lucky enough to avoid any casualties.  Their return fire wiped out the entire marine unit.


The noise of small-arms fire was audible above the engines of the convoy, and they immediately prepared for combat.  The supply lorry braked to a halt and the Badgers moved up along either side.  As the Lieutenant's scout car accelerated down the road, the rebel unit hiding in the building to the north opened fire.  Their small arms riddled the scout car, bursting a couple of tyres and incapacitating both occupants.  A ball of flame and smoke rolled into the sky as the missile launcher took care of the nearby Badger.

Fortunately Airey had merely been stunned, though his driver was dead.  He clambered out of the Scout car and dashed to the cover of a nearby building.  The Badger just behind him was completely wrecked, and although the driver of that too was dead, all 8 troopers in the back had survived the blast, though 2 were severely wounded and another 2 lightly wounded.  The uninjured dragged the casualties to the cover of a small pick-up truck beside the building where Airey had taken cover.


Back at the missile post, the 4 marines thanked the incredible luck by which they had all been lightly stunned rather than seriously injured.  Dusting themselves off, they started trading fire with the rebels in the building opposite.

Gathering themselves, Airey and half of the first Badger squad managed to wipe out the rebels manning the missile launcher that had taken out their vehicles.  They swiftly occupied the building to ensure no more rebels were able to use the weapon.  The other half of the Badger squad moved out of sight behind the sandy hills framing the village entrance, keeping close to the lorry as it manoeuvred off the road.

On the other side of the road, the second Badger swerved down the side of a building to get off the killing ground of the open main street.  The rebels manning the second missile launcher were too slow reacting to the Badger's movement, the vehicle successfully slipping out of sight while they were still trying to bring the launcher to bear.

More rebels were appearing round the outskirts of the village now that the ambush had been sprung.  As the 4 marines at the missile post continued to trade fire with the ever increasing number of enemy surrounding them, an ancient wheeled APC trundled into view.  Though invulnerable to their small arms, the pintle machine gun on the vehicle was unable to cause casualties amongst the marines.

Back at the other end of the road, the second Badger disgorged its complement of marines, who swiftly moved through the village hall next to their vehicle and through efficient use of fire cleared the rebels from the nearby building housing the enemy missile pod.

Airey took up station in the corner of the building where he had taken cover, using the excellent visibility to provide overwatch across the entire street.  Taking advantage of the sudden lull in firing, he called in a DropShip.  Fortunately there was one in the air already.  They were carrying a squad of marines plus two autocannon armed walking patrol robots.  Although the tempted to extract his forces, Airey decided that the reinforcements being carried could well turn the battle in their favour.  He ordered the DropShip to air-drop the reinforcements onto the roof of the building he was in.

The missile post marines decided to mount a counter-attack to try and clear the small building opposite their position.  Rebels on the roof fired at them as they moved out, as did 3 other enemy units.  Airey's overwatch fire killed some rebels, while the marines' return fire killed others.  Somehow, incredibly, none of the rebel fire hit the marines, but they had been unable to reach their target building and now found themselves stranded in the middle of the alley.

Rebels attempted to re-occupy the building containing the second missile pod, but the marines were able to wipe them out at the cost of one casualty of their own. 

Airey was firing once more on overwatch, having spotted more rebels moving in from the North East.  His fire caused casualties, but the rest of the rebels piled into a light armoured scout car which had also just arrived on the scene.  He changed his instructions to the DropShip, re-directing them to touch down close to the lorry behind the hills to the West.  It was time to take close command of the battle, and he decided to move out onto the roof of the building to get a better overview of the situation.

Rather than press their attack, the missile post unit decided to double back from their exposed position in the street.  They had obviously used up all their luck, as this time the enemy fire cut them down as they tried to climb the steps to the roof.  Seeing that the launcher was now undefended, rebels swiftly closed in.

Although the DropShip was still inbound, a two-man patrol in the hills nearby contacted the convoy marines.  Taking up sniper positions, they managed to kill several rebels who had climbed up alongside the SAM launcher.


Things now went from bad to worse for the marines.  Out on the roof, Lt Airey took a hit which killed him outright, despite the best efforts of his powered armour's medical systems.  Another rebel unit managed to clamber onto the roof of the SAM launcher building and were able to activate the system.  As the DropShip manoeuvred for landing, the combination of the SAM launcher, shoulder mounted missiles and small arms fire resulted in a huge explosion.

As flaming wreckage rained down on the surviving marines, the rebels melted back into the desert.  Though they hadn't managed to seize the supply truck, the destruction of the DropShip was more than they had ever hoped for.  Militarily the battle was probably a draw, but psychologically and in the view of the public, this was a clear victory for the rebels.



To be continued...

Sunday, 20 November 2011

Disaster at Olbuck Reach

Reports are coming in of a major air disater on Gordon's Gamble, possibly involving a DropShip from Task Force JUNIPER.  Their official spokesman has refused to comment other than to acknowledge that they have forces operating in the general vicinity of Olbuck Reach, a small settlement in the equatorial desert area of Gordon's Gamble, though they maintain that this is merely part of their general patrol pattern in the area.


Rebel forces claim to have shot down a DropShip during an ambush, and have provided this picture as evidence.  Although the veracity of this cannot be confirmed at present, key task force personnel have been recalled from leave and all facilities are at a heightened level of alert, all of which lends credence to the Rebels' claims.

We will bring you more news on this breaking story as it comes in.

Saturday, 26 March 2011

Forest strike

Recent pictures from a COIN (Counter Insurgency) operation on Gordon's Gamble...

With the internal security situation continuing to worsen on Gordon's Gamble, the planetary governor has requested additional support. Task Force JUNIPER has been dispatched, and is working in conjunction with local security forces to try and counteract rebel activity.


Here a marine DropShip skims in low over the forest near Bailey's Beacon. Intelligence has pinpointed a small rebel group operating from some old mining buildings, and a strike detachment has been sent to investigate. Bailey's Beacon is the planet's main spacefield, and rebel forces cannot be allowed to operate this close.




The marines deploy from their DropShip into a small clearing. The DropShip will remain on-station in case emergency CASEVAC is required.



No sign of the Rebels yet - everything is quiet. The marines prepare to advance into the forest.



The section leader receives a com report. "That way!"



They run into a small rebel force as they approach the buildings. "Contact - wait, out!"

The rebels put up stiff resistance, but are armed mainly with shotguns and pistols.



The marines take cover and return fire. With assault rifles and squad automatic weapons, they have overwhelming firepower, and will soon prevail.

The surviving 2 rebels take cover within the buildings, but will not last much longer.


Task Force JUNIPER's first operation has been a success - but this is only the first in what could be a long, drawn out campaign...

Tuesday, 22 February 2011

Gateway

Another item of scenery - the gateway of one of the settlements on the colony world of "Gordon's Gamble". Most of the first settlements were surrounded by protective enclosures. Although most of these have since been dismantled, the odd gateway remains, acting as a sort of "official" entrance to the settlement. Mayor Hokum is standing in the gateway to give it a sense of scale. Big enough for small civilian vehicles and pedestrians, but armoured vehicles will have to drive around it!
As usual, this is Hirst Arts blocks and Inscribe acrylics, with GW chainmail on the metal parts. It's currently a bit of standalone scenery, but may get incorporated into something larger as the settlement develops.

Thursday, 17 February 2011

Processing station

The Planet "Gordon's Gamble" is littered with the remnants of failed mining operations. This processing station is but one of them. It consists of a high-temperature processing unit sitting on a concrete base. This particular one is still used by some of the remaining colonists, so it's in pretty good condition.

You can see the soot-coated waste heat outlet on the top. The high temperatures have also caused this part to oxodise more quickly, hence the rustier finish on this part.


This is built from more of my Hirst Arts blocks, mainly from the Starship Wall Mould #301 and Starship Deck Mould #270. Colonists from Ground Zero Games (SG15-V4 techs/crew and SG15-V2 colonists B).

Saturday, 5 February 2011

Machinery tower scenery

I've been busy with my plaster building blocks cast from Hirst Arts moulds. One of the planets in my fictional universe has a lot of abandoned mining machinery scattered near the small human settlements. This is one such piece.

This was something of a test piece, so I used some of my miscast blocks with air bubbles (I was in a rush when I cast this lot and forgot to tap the bubbles out before it set!).

This is some sort of processing tower. You can see a conveyor rising up the side.

Painting is with Inscribe acrylics, a mixture of ultramarine blue & raven black highlighted by adding a few drops of white. GW chainmail was used for the metallic areas. Rust is Inscribe burnt umber for the dark brown with edges highlighted in a brighter burnt sienna.

Technician and robot assistant from Ground Zero Games. Unfortunately, I think this old bit of equipment is beyond their ability to repair...