Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Thursday, 1 June 2023

Old Glory UK 15mm African Irregulars review

 One thing I've been lacking is some infantry for my AK-47 Republic armies.  I have a fair number of Peter Pig figures, but many of these are earmarked for basing individually as part of my ongoing 15mm Action Force project.  I'd spotted that Old Glory UK's Command Decision range of modern figures which included African irregulars, and I thought that these were worth a closer look.  PP figures are now £4.35 per pack, or just under 55p per figure.  OGUK are 50 for £18 which is 36p per figure.  Annoyingly, they were £16 a pack when I looked on Friday evening, but I was after the bulk discount of buy 5 packs get one free which is only available by phone.  By the time I telephoned on Monday, they had increased to £18 a pack, so I ended up only buying a couple of packs after all.

The big question is, how do PP and OGUK compare in quality.  I was also interested to see how they compared in size, given the never-ending debate over whether 15mm is to the eye or to the top of the head.  I couldn't find any breakdown of what was in each pack, so the following review may also be of use for anyone considering a purchase.

************************************************

First up, pack CDMOD-09 African Irregulars AK47 etc.  This set contains 50 (or 53 in this case!) infantry in 7 different poses, all armed with an AK47.  Overall, the casting is excellent, with only a single bit of flash (mentioned below), minimal mould lines and small, easily removed vents.  Most of the poses are pretty good, though the fine detail is lacking in places.

The standing, firing pose wears a beret, webbing and is bare-footed.

The kneeling, firing pose wears a forage cap, boots, vest top and webbing.

My favourite pose, the machete wielding trooper wears a forage cap, boots and webbing including chest rig magazine pouches.  The AK47 is slightly lacking in detail, though this is improved by painting.

The standing pose is slightly awkward.  He wears a beret, boots and webbing.

The second standing pose is more dynamic.  He has webbing and is bare-headed (or possibly wearing a shower cap?!).

The running pose is bare-headed and has webbing pouches, one of which does merge slightly into his AK magazine.  The stock of the rifle is obviously a problem point, several of mine had some flash on the rear where the mould is obviously worn or damaged, but it was quite easy to clean up. The detail on the face is a little soft.

 Overall, I'd give pack CDMOD-09 GRADE B.  They are good value for money (especially if you get an extra 3 in the pack!), but there are a limited number of poses, one of which I'm not too keen on.  The detail is also quite soft on several of the figures.  I do like that there is a mix of different headgear and that there is also a barefoot figure in the mix.  For quickly bulking out an army, I think they'd be hard to beat pricewise, so I'd still buy a pack of these if I was starting a new faction.

************************************************

The second pack of figures I ordered was CDMOD-10 African Irregulars Command and Weapons (including mortars, LMGS, RPG).  As with the first pack, mould lines were minimal, small vents and in this instance, no noticeable flash.

The light machine gun appears to be an old RPD rather than a more modern RPK (the magazine is vertical rather than angled), though the bipod appears to be attached in the wrong place.

The RPG trooper wears a bush hat, boots, webbing and carries a pack of reloads on his back.  There is a slight lack of detail on his RPG-7.  The casting is quite thin (which is perfectly in scale), so several were slightly bent in the packet, but the grenade and breech took only a few seconds to bend back into shape.

The officer wears a forage cap, boots and has a small, stubby pistol.

The radio operator has a backpack radio with corded handset.  He is bareheaded and wears boots.

One of the mortar crew wears a helmet, boots and is clutching a mortar bomb.  The other crewman wears a forage cap, is bare-footed and is ready to drop the mortar bomb down the tube.

Here are the crew with their mortar assembled.  The mortar is slightly odd, having a wheeled carriage.  I can't identify this, all the wheeled mortars I've seen have been big, towed versions such as 120mm, and I'm not sure why you'd put wheels on something this small (82mm?) instead of a normal bipod.

 Overall, I'd give the command and weapons pack CDMOD-10 GRADE B-.  As with the first pack, detail is slightly soft in places and the number of poses is limited.  It would have been nice to have at least a couple of different LMG and RPG figures and perhaps fewer radio operators and officers.  The detail on some of the weapons is lacking, and the mortar is very odd. (If anyone would like to correct me on that mortar, please comment below and I will amend this review!)

************************************************

So, how do Old Glory UK compare to Peter Pig?

  • Both are well cast, with little clean up required for mould lines, flash or vents.
  • The PP figures have crisper detail, they also have thinner, neater bases.
  •  PP have a much wider range of poses available (30+ across the militia and regular ranges compared to the 13 from OGUK).
  • PP also have better detail and greater accuracy than OGUK on the weapons.
 Peter Pig are therefore the winners for me in terms of quality.  In terms of value for money, it's less clear-cut.  If I was basing figures individually for a small skirmish game, PP would win hands down.  For something like AK-47 Republic where you're multi-basing larger quantities in groups, individual detail matters less for me.  What I'm after is the overall effect, and in some ways the OGUK figures are better for this in that there is less fine detail to paint.  Because they are equal in terms of clean-up/preparation time prior to painting, the saving in cost means that OGUK edge ahead very slightly.

 For my size comparison, I took a couple of pictures to demonstrate how variable this is.  The PP figures are slighter and not quite so tall - though not by much in some cases, as you can see here.

OGUK on the left, PP on the right.

The difference in the RPG figures is much more noticeable.  The variation in height is very pronounced, as is the detail on the figures.  The RPG launchers look very different, but given the range of different grenade types, this isn't necessarily a problem.  The difference in clothing detail makes the 2 figures look very different, and they would look a bit strange together on the same base.

RPGs: OGUK on the left, PP on the right.

 In summary, Old Glory UK modern African irregulars will work well for AK-47 Republic, but it's probably best not to mix them with Peter Pig figures within the same unit.  Having PP and OGUK in different units within the same army should look OK, or using PP specialist gun crew for a mainly OGUK would be fine.  I will certainly be using both options in my armies.

I've got my first unit painted, and I'll post that in the near future, once I get a chance to photograph it properly.


Sunday, 21 March 2021

Rogue Stars: review & thoughts

Rogue Stars

Rogue Stars came out in 2016 and I thought I'd wait to read a few reviews before getting a copy.  Months stretched into years but I remembered about it last year and ordered a copy for lockdown reading.

I have mixed thoughts on Rogue Stars.  I enjoy the game itself, but the presentation really brings it down.

Lots of initial reviews were rather negative.  In the same way that Frostgrave was seen as "the new Moredheim", it seems that many viewed Rogue Stars as "the new Necromunda".  This was possibly because of the way it was touted in some sources, but this is in fact a very different kettle of fish and such comparisons were completely unfair.  There is very little in the way of "gang development", only a single page of campaign rules.  The action is also much more tightly focussed and detailed, with smaller groups of characters.  There were also complaints about the amoutn of clutter created by counters on the table tracking various stats, but we'll come onto that later...

I like the main act/react/stress mechanic.  The team with initiative can choose to activate any figure, rolling 1 to 3 "activation dice", needing to score 8+ to activate.  Every success can be used to carry out an action (walk/run/shoot etc).  Every action you take adds a stress counter and every stress counter gives a -1 penalty to that character's next activation roll, so the more you do, the more likely you are to start failing activations.  Failing an activation gives your opponent an opportunity to react or to try and take the initiative.  They roll a reaction die, needing a 10+ to activate or a 16+ to take the initiative.  They will accumulate stress from actions in the same way, thus making it harder to react as time goes on.  If you wanted, you could keep activating the same character over and over again but at some point you'd have so much stress that you would be guaranteed to fail every time.

It differs from the Tomorrow's War reaction system (anyone in LOS can react to a unit that takes an action) in that if the initiative player fails their activation roll, any member of the opposing squad can try to react, regardless of whether they can see the initiative team.  This makes it a much more involved game, with more to-and-fro of action than any other game that I've played.  When the initiative switches, all stress from the squad which previously held initiative is removed, therefore there are often times when you may voluntarily pass the initiative to the opposing force just to get rid of all the stress on your characters.

Because of the way in which the reaction/initiative system functions, there are no "turns" that you can use to set an artificial limit on the length of the game but the fact that you can repeatedly activate the same character over and over again means that the game never seems slow like other IGOUGO ones can at times.

Each player has a squad of a particular "theme" such as miners, space pirates, militia, cultists, merchants etc.   Your theme affects what equipment and skills are available to your force.

Your squad includes 4-6 characters and you have 200XP to spend on creating them.  No-one has a base XP value to which you add things, instead they start at zero and their total cost is calculated by adding up their "Traits" (skills such as marksmanship, first aid, melee combat, physical characteristics such as size, toughness) and their equipment (weapons, cybernetics, armour etc).  Some characters may also have psionics.  Some things have a negative XP cost, for instance "Civilian" subtracts 10XP from your value but has penalties for acting/reacting and morale and restricts you to civilian equipment.

There has been some criticism of the choice to use D20.  I think a D12 or D16 might be better in some ways, probably the former because they're much easier to come by.  Skills add between +1 and +3 to your rolls, so even someone highly skilled won't get a particularly large bonus to their roll.  Alternatively, you could choose to double the bonuses from skills, this would make them more worthwhile having but still allow the effects of stress to build up gradually. I certainly prefer it to the restrictive use of D6 in some other games, though I was always rather partial to the 2D6 system used by Battletech and the way it used the bell-curve to average number of missile hits, damage locations etc.

Some concepts are a rather different to a lot of other games I've played, for instance taking "wounds" from being shot/melee combat.  I spent some time trying to work out how many wounds characters could survive before I realised that having wounds just adds penalties to various rolls, so more wounds = less chance of surviving future hits, poorer performance in melee combat etc.  This could have been explained a bit more obviously in the rules, as could the results of being "pinned"as a combat result, but the lack of space has pevented this, which brings me on to my main problem with the rules as published.

The game is limited by the Osprey format of size and page number - author Andrea Sfiligoi has said that he already fitted in more than he really should which has resulted in a small font size and no index.  There are no character sheets or quick reference sheet but Sfiligoi has explained that would have had to miss out campaign rules in order to fit one in.  Various useful items are available from the Osprey or 1D4 chan web sites, though not all in one place.

Quick reference sheet downloaded makes the game much more playable
 

Some searching on the internet is needed to find all the extra rules.  Counters (or D6) for tracking wounds, pins, stress should be placed on character sheets, not on the board.  Sfiligoi has made this clear in other places (the official character sheet has spaces for these counters/dice) but it should have been mentioned in the book.  As a result, one of the big complaints I've seen is about the number of counters you have cluttering the tabletop, a problem which doesn't exist if you use the character sheets as intended.

 
Note the spaces at the bottom for counters!

Example character sheet (with bad illustration)

The layout of the book is confusing due to space restrictions - the aforementioned lack of an index doesn't help.  An example would be climbing - this isn't mentioned in the movement section of "Actions And Reactions" on page 11, instead it appears in the terrain part of "The Environment" on page 36.

Rules and errata download from Osprey

I have no problem with extra rules or expansions being available as downloads, but it's marketed as a complete game, so you shouldn't have to spend time and effort tracking down missing parts of the basic rules from multiple sources on the internet.

 

Rules expansion from 1D4chan

There are various parts of the rules that seem to be missing or don't make complete sense:

  • Extra Legs trait - more legs doesn't necessarily mean faster - after all there is already a separate "fast" trait.
  • There is no option for character to have wings (but you could just use flight pack rule for this). Khurasan Parasachnids and The Scene Hawkmen spring to mind and for those of a Star Wars bent, winged Geonosians.
  • No "stat line" is a feature of the game, but it might be easier to have one rather than trying to remember all the special rules.  Characters don't just have one or two special rules, they can have 7 or 8 scattered through equipment, traits etc.  Take movement - crawl/walk/run/sprint scores might have +2 from "extra legs" and +3 from "fast".  Easier to record this as 1/2/9/11 instead of having to remember to add up all the modifiers every time. Same goes for shooting bonuses etc.
  • No shotgun in rules (but was added later in errata/FAQs) - big omission, it's one of the standard weapons that law enforcement or colonists often have in sci-fi stories because it's so flexible.
  • Machine gun does same damage as assault rifle but costs more and has disadvantage of being "heavy" (ie. move penalty). Corrected slightly in errata - should also have "infinite rounds". I'd still say that it should do more damage than an assault rifle, most modern GPMGs or LMGs fire larger rounds at a higher rate than an assault rifle or LSW and thus do more damage if they hit you.
  • Silenced weapons (Needlers) are available as equipment, but silencers for other weapons are not included in weapon upgrades. You could add this easily - say 2XP to fit to pistols, SMGs or assault rifles.
  • No bigger weapons - misile launchers, grenade launchers, underslung grenade launchers etc. 
  • Entangler overpowered.  Civilian so available to anyone but "disentangler" is intelligence gear so available to only a single member of a Star Cop squad.  Has a fairly high points cost the same as an assult rifle or heavy blaster but if the target fails a saving roll then become "entangled".  Anyone entangled is unable to move or fight and unless they have psionics, they are essentially out of the game.  Extra equipment in addenda online includes cheap disposable entanglers but these are trying to fix a problem that shouldn't really exist.  A better option might be to restrict the entanglers use to certain scenarios.
  •  Restrictions in themes don't always make sense.  No-one can have cybernetics to start with (though anyone can pay for cybernetics to replace damaged body parts later) except "Cyborgs" squad. Given the danger of their work and the possibly limited access to cloning or advanced medical services, I'd imagine that mercenaries, pirates and miners would all seem likely candidates to be allowed one squad member with cybernetics but only the pirates can have a single "cyber-weapon".  Similarly, some of the restrictions on equipment seem unnecessary.  "Inelligence" equipment can only be used by a single member of a Star Cops squad.  Flight packs, sneak suits, electromag shackles should be available to all Bounty Hunters and Star Cops.  Having the intrusion kit only availabe to cops doesn't make sense.  Some obvious themes to use the intelligance equipment are missing, a black ops or government agency theme should be available, also some sort or organised crime. You can't have an entire squad of sneak-suited infiltrators.

A number of these issues could be solved by simply ignoring the rules you don't like but this would prove a problem in more competitive games.

I also think there are too many pictures, though the artwork is nice.  Scenery and figures are marvellously painted by the talented Kevin Dallimore but often pedestrian in layout.  This is partly a result of the figure style, many are just static "standing around" poses and not very dynamic.  As a result, many the little scenes are not very inspiring and do not really "tell a story", they are just figures arranged in varying combinations in front of some scenery.  I wonder about co-operation between the miniature photographer, illustrator and author - did it happen?  They could have tried to tell a story with the miniatures, added a few effects such as smoke, kept consistency in the groupings (they vary randomly between photographs) and used those as the example squads.  The other Copplestone figures in a few of the photographs are more interesting and gel togeter better in their scenes.  I'm not sure which came first, the artwork or the figures. It might have been better to have the full page artwork including a small box-out of the relevant painted figure.  This would have allowed them to use the in-text photos to illustrate or clarify sections of the rules instead.  Fewer pictures and more text would have made this a better book, in fact you could have lost the majority of the pictures with no effect on the rules.

Example of layout.
 
Something that I haven't touched on yet is cost of additional items, this is actually very minimal and a big plus for the game.  The small model count and flexibility of character creation means that if you already play other sci-fi wargames/skirmish games, you've probably already got the figures you need and you'll be able to represent them easily using the wide range it traits and equipment.  This is the chance to use those really cool figures you just had to buy even though they didn't fit into any of your existing games...

Even if you decide to buy some more figures, it won't cost much to get enough interesting characters together.  I'll be playing in 15mm scale and there are a wealth of manufacturers from which to choose.  Ground Zero Games have a wide range of civilians/colonists, security, technicians and aliens. Brigade Models also offer technicians, andn various character packs,  The Scene have special forces, monsters and more. I decided to add a few extra character models from CP Models and the Alternative Armies HOF and Ion Age ranges.  Alternative Armies have the benefit of allowing you to order individual models from virtually all of their different packs so you can select the exact figures that you want without any wastage.

CP Models ogres and Alternative Armies humans.

CP Models spaceport scum

Alternative Armies Beotan Werewolves

I splashed out on some sets of counters to track pinned, wounds and stress (on the character sheets remember!) but these are cheap enough and you could just use some D6 instead.  I bought some very nice bags of 50x22mm counters in the appropriate pale blue, red and yellow from Cymbeline Games for only 99p a bag plus P&P. 

Counters!

Scenery is something you might need to invest a little more in.  Given the small-scale skirmish nature, this is a game that benefits from lots of scenery with which the individual characters can interact (climbing, hiding behind, looking inside, activating as scenario objective etc).  As with figures, if you're already a gamer you've probably got a reasonable bit of terrain and buying/building some extra scatter scenery doesn't need to be all that time-consuming or expensive.

Overall, I'd grade this a C.  As a game system, this is a B+ set of rules I will definitely be playing again for smaller scale character-based skirmishes.  Unfortunately, the presentation and the effort required in finding the extra rules means that the core rulebook only gets a D-.  This is not a reflection on the author, illustrator or model painting, more a result of the restrictions of the Osprey size and layout (pictures vs text).  It's an example of something which is very much less than the sum of its parts.  This is not the off-the-shelf set of rules that it's sold as - it requires research and other additional work to make it playable.

If you want an enjoyable set of rules that are exciting and immersive and you don't mind taking on some extra homework, then this is a rule set I think you'll enjoy.  If you want something you can pick off the shelf and play immediately, I'd have to advise you to look elsewhere.

Tuesday, 22 September 2020

2020 Summer of Scenery - Part 7: TTCombat Ruined Gravity Lift review

 I saw this ruined gravity lift on the TTCombat web site recently and at only £3.95 and free postage in the UK I thought it would be a great piece of scatter scenery.  Although it's designed for 28mm, it's pretty scale agnostic (no doors, windows etc) so looked like it would be fine for 15mm too.

What the postman brought...

It comes on a single sheet of MDF, laser cut with only a single point of contact on each part keeping them in the frame.  Number 1 son was eager to assist with pressing out the parts and we sat outside in the sunshine to do so.  This did lead to a slight problem when all the outer panel pieces got knocked off the bench onto the floor, I thought that I picked them allup but one was missed and got rained on which left it expanded and disintegrating.  Fortunately this was easy to hide during construction!

All on 1 sheet of MDF.

The pieces were assembled with PVA.  The structure was a little bit fiddly in places and had to be kept in shape but overall it was a pretty easy build.  There are only 4 different panel shapes so it's important to set them out carefully to avoid repetition.  I cut out little scraps of card which were glued onto the panels to hide the square construction holes, hopefully they look like broken sections of an outer protective coating.  After assembly, they were stuck to some foamex bases with UHU then reinforced with hot glue, as with the hair curler scenery.  A few cables were added using guitar strings and solder. The base was coated with brown acrylic caulk and the main structure was given a spray with matt black primer.

Basic assembly & undercoat complete.

The bases were coated with texture paint, then a coat of Wilko emulsion Nutmeg Spice splotched with Coffee brown.  The gravity ring pieces were painted burnt umber then dabbed with a rough layer of burnt sienna.

Base coated.

Scale Reference Man is pleased to make another appearance.  These are suitable impressive for 15mm scale.

Main painting completed.

On to drybrushing - GW chainmail for the gravity lift rings, Wilko desert sand for the base.

Behold - cables!

Some of the cables were painted in brighter colours to add a bit of interest.

Scale Reference Man climbs up for a better view.

That's enough climbing! Come down!

After painting, on to flocking!  PVA was daubed around the bases and my homemade mixed flock sprinkled on.  A couple of bushes were constructed from coir (coconut fibre).  The flock helped to hide the panel that had been left outside in the rain!

Might have overdone the bigger bush.

Green-dyed tea-leaves helped blend the foam flock into the bases.

Dangling cables added.

A final sprinkle of autumnal static grass finished them off.

Completed!

I'd give this ruined gravity lift a grade A-. It goes together quickly and easily and is really cheap, especially when you bear in mind the free UK postage.

It could do with a few improvements: a greater variety (ie more than 4 shapes) of the external panels would be good; the inclusion of a sheet of laser-cut card panels to cover the assembly holes in the outer panels would be nice; the larger ring could do with a base.  I can see that the latter 2 would push the price up though, and it isn't especially hard to remedy these things yourself which is why it doesn't drop down to being a grade B.

Is it a Stargate?

I did make a couple of mistakes with these.  The card pieces on the outer panels didn't come out as I'd hoped.  My wife immediately said "Ooh, a little Stargate" and they do indeed look a bit like the SG1 gate glyphs (if you squint a bit).  Not what I intended but the idea of an ancient interstellar gateway discovered on a remote colony world immediately provides a few scanario/adventure hooks!

Scale Reference Man vents his opinion.

 My coir bushes also turned out to be somewhat of a disappointment.  Scale Reference Man agrees.

Oh and did I mention this kit was only £3.95 with free UK postage?!  Go and buy one now!


Tuesday, 21 July 2020

AFCFA Reinforcements

My Armed Forced of the Charity Freedom Alliance line infantry are built up from GZG New Israelis but I wanted something similar but subtly different to represent an elite force within AFCFA.  These are Brigade Models Yenpalo, which fit the bill nicely.  They were previously available from Armies Army.


The pack includes 10 infantry: 6 riflemen, 2 support weapons, 2 leader-types and 2 with pistols and optional energy shields (which I will probably attach once I find where I've put them!).


Detail is good and they have a very good range of poses with some obviously firing, others advancing and I like the leader checking his watch!  All are wearing hardsuit armour and the guns are all of similar design, the support guns having a longer, heavier barrel.  Guns are not as detailed as some companies produce but still have a few features that drybrush well including sights etc.


After mounting on M8 washers, mine have been painted Humbrol 75 matt bronze green, washed with 50/50 Vallejo black in/Future floor polish with a Humbrol 86 matt light olive highlight.  Eyes are picked out in gold.  Weapons are matt black with Humbrol 32 matt dark grey drybrush to pick out the detail.  A fairly simple colour scheme but it matches my other AFCFA troops which is the main thing.


Overall, detail isn't as crisp as some other models (although I don't have any, the newer GZG New Israelis look like they have sharper detail and I might have used those instead if they'd come out sooner) but it's still very good.

I think I'd grade these a strong "B".

Saturday, 18 July 2020

GZG SWAT Team

While my Colonial Security have Spider Droids for really heavy support, there are times when you need a lighter touch (and less official paperwork!) but something that's still a step above the basic beat cops. 

SWAT team next to normal security trooper.

I got the Armored Police SWAT command/specialist set from GZG to fulfil this role.  This pack has the mix of figures I want, 4 pistol-armed in 2 poses, 2 with battering rams plus a couple of techie/officer types (the latter not pictured yet).

SWAT team rear view.

These are basically the AD Police who originated in Bubblegum Crisis, though I haven't used that exact colour scheme.  My SWAT team have the same grey trousers and blue jackets that my normal security troopers wear.

"Police!  Drop your weapons!"

I'd grade these a B+.  The detail is nice and crisp, though it sould do with being a little better defined around the respirator cannisters and helmet area.  Some of the creases on the trousers seem unnaturally sharp but there wasn't much flash to clean up.  The pistol-aiming poses could be a little more varied, but overall I'm quite happy with them.  I'll probably get a pack or two of the assault rifle/shotgun & grenade launcher armed SWAT troopers in due course.

Monday, 24 February 2020

Dungeon library - Mantic terraincrate review

One thing that my Hirst Arts dungeon has been lacking is a decent library.  All evil wizards need a good supply of magic spell books, gazetteers, atlases, arcane manuscripts etc.  I've been thinking about constructing one for years but haven't had a chance to sit down and do all the cutting out of balsa for the bookcases, cardboard for the books etc.  Fortunately Mantic Games have come to my aid with their Terrain Crate library, a set of which I recently picked up along with their torture chamber furniture, both for about half price.
Painted above, from the box below.
The bookcases are a hard plastic and come pre-assembled and pre-painted in a dark brown.  Mould lines are minimal but they still benefit from a quick clean up with a razor blade or very sharp craft knife.  I gave mine a good scrub with warm water and washing up liquid before painting in my usual "dungeon wood" colour scheme.

A small library.

The set include 2 complete sets of bookcases (3 wide, 1 narrow, 1 corner), a desk, pile of books and a ladder.  The torture set includes 2 complete sets of an iron maiden, trolley of equipment, rack, table, coffin, sarcophagus and skeletal remains.
Book cases and desk.
The bookcases have nice chunky detail that takes drybrushing well.  Although I repainted them completely, a quick brush of light brown would be sufficient if you wanted a fast, easy improvement.

Torture equipment and cupboard
Some of the torture equipment is a little fiddly and needs to stand in hot water to straighten out slightly warped legs etc.
Ready for the next victim!

Detail is excellent, especially on some of the torture equipment.
A few ominous stains on that wood...

Due to the moulding process, there isn't much recessed detail, eg under manacles and chains, but it's probably tougher than resin would be and lighter and cheaper than metal.

Cupboard and shelves.

Bookcase.


The books are varied in size.  Although they don't have any spine detail, it's easy to add some with a dab of gold paint.
More bookcases.

I'd give the library set a B+ (good detail, comes ready-assembled and painted but quite chunky and a few mould lines to clean up) and the torture chamber set a B- (also excellent detail but mould lines again and also some warped legs on the rack, turture table etc.)