Word had reached the Neo Colonial Commonwealth commanders that several prisoners were being transferred to a new detention facility. These prisoners included NCC troopers taken during a previous operation on Charity. Several squads would ambush an AFCFA convoy, eliminate the guards and free the prisoners. At least that was the plan...
|Convoy moving in from left, NCC rescue team from right, AFCFA in buildings in the centre.|
|First casualties! An AFCFA fire team goes down...|
|NCC armoured fighting suit snipes from behind cover.|
|The convoy approaches.|
|NCC ATGM team take aim at the approaching vehicles...|
|Kaboom! Armoured car brews up but a crewman manages to escape!|
The road blocked, the convoy split in two and moved down both flanks. Additional support from the concerned AFCFA regional commander resulted in a light missile carrier joining the rear of the convoy.
|The convoy split to detour past the burning armoured car.|
|AFCFA support weapon team in cover in the scrapyard.|
|Armoured fighting suit destroyed, the pilot dead.|
|AFCFA vehicles commence bombardment of the NCC.|
|NCC survivors prepare to fall back.|
|Prisoners are escorted from their transport.|
Although AFCFA forces were victorious, public support appears to be swinging toward the Neo Colonial Commonwealth. Since the battle, footage has appeared which seems to show AFCFA forces mistreating prisoners and abusing the bodies of dead marines, undoing much of the positive publicity they received after previous engagements.
A fun game with lots of fog of war cards. These prevented the AFCFA from using their artillery (fire mission available on a reinforcement roll of 6 on a D6, they would have had 2 available on th elast turn if not for the FoW card) but also reduced the NCC marines to troop quality 6, cancelling the edge they had over their more numerous enemy. AFCFA also received a sniper team, missile carrier and Gauss HAMR team thanks to their FoW cards, all of which helped ensure their victory!