Showing posts with label 3d printing. Show all posts
Showing posts with label 3d printing. Show all posts

Monday, 18 August 2025

Kore LARC2 Future Flyer Kickstarter

I got the files for Kore's Low Altitude Rotor Craft a few years back and they're great little models, reminiscent of the Samson aircraft in Avatar.  Kore are currently running their LARC2 Future Flyer campaign which includes a whole load of new bodies, rotor types, cockpits and side panels/doors.  Models are available in 15mm and 28mm.  AT the time of writing, there is just over a week left in the Kickstarter:

https://www.kickstarter.com/projects/retrocars/larc2-future-flyer?ref=discovery&term=kore&total_hits=686&category_id=34

 Here are a few pictures of my 15mm LARCs in various stages of completion...





Monday, 16 June 2025

Evacuation!

 Number 2 son was after another game yesterday, so we set up a battlefield for an evacuation mission.  He took command of the Mecha force (assisted by some Alternative Armies' Ion Age Muster troops), moving to attack "the village", which consists of some of my Dragon's Rest 3D printed scenery.  Number 1 son took control of the defenders (Alternative Armies' Ion Age Retained Knights), tasked with evacuating the civilians (red pawns).  Evacuation is via ISSCV, an Inter Solar System Cargo Vehicle from the Space: Above And Beyond TV series (well worth a look for sci-fi fun and scenario ideas if you haven't seen it!) which needs to be fuelled.

The robots approach.  They start from within a rocky outcrop.  The Muster infantry are already approaching the cliff wall in single file, heading for an access ladder near the industrial plant.  You can see the range ruler to the right, it has marks at 5" and 12".  Basic to hit roll for shooting is 4+ but +1 is added to the target number for each additional range band.

One of the Retained Knights wonders if there is time to stop at the snack bar?

Retained Knights prepare to defend the entrance.  The attacking mecha will try and breach the cliff wall here.

The ISSCV awaits fuelling.  A D6 is rolled each turn.  When the cumulative total reaches 15, there is enough fuel to escape.

Civilians are all in the buildings at the start.  They need to make their way to the ISSCV to escape.  The Retained Knights need to delay the mecha and Muster long enough for the ISSCV to finish fuelling and loading the civilians.   Retained Knights move 5" per turn.  They roll a D6 for small arms with 5" range bands, D8 for grenade launcher with 5" range bands, D10 for missile launcher with 12" range bands.  Humans are eliminated on the first wound taken.  When firing small arms at mecha or buildings, +2 is added to the target number, meaning that they are ineffective over 5" (needing basic 4+, +2 difficulty against mecha/buildings, +1 per range band over 5" = minimum of 7+ to hit on a D6).

The Muster soldiers troop towards the ladder.  They will be climbing up to get a good view of the village from the top of the cliffs. As with the Retained Knights, they move 5" per turn.  They roll a D6 for small arms with 5" range bands, D8 for grenade launcher with 5" range bands, D10 for missile launcher with 12" range bands.  Humans are eliminated on the first wound taken.

The mecha set off towards the cliffs.  They can move 5" and shoot (in either order) or move 12" with no shooting.  They are armed with a mixture of missiles (D10 and 12" range bands) and autocannon/particle cannon (D8 and 12" range bands).  Each mecha can take 4 damage.

A grav pickup is in the garage, the furthest point from the ISSCV.  There are a couple of civilians in here who need to get away.

The command centre houses a number of civilians and Retained Knights.

Retained Knights have a commanding view of the area from the control tower.  One readies his missile launcher.

The civilians in the garage hop into the grav pickup to speed them on their way to the ISSCV.  The pickup moves only 5" on the turn they climb aboard, but will be able to move a full 12" next turn.

The mecha begin bombarding the cliff face.  They need to achieve 16 damage to destroy the section blocking the entrance.

A couple of hits against the command centre. The first civilian, with Retained Knight escort, bursts out of the doors.

The control tower also takes a hit.


 Retained Knights pull back into cover behind the cliffs to either side.  They don't want to be caught in the open when the entrance barrier rocks collapse!

The ISSCV receives 4 fuel on the first turn.  Turn 2, it only receives 1 point of fuel, though at least some of the civilians have arrived and are ready to board.


 The mecha continue to bombard the entrance area, and the blocking outcrop crumbles under the barrage.


 Muster troops have reached the top of the cliff!  The creep forward and spot the evacuation in progress.  Opening fire, their attack is mostly ineffective, but the rearmost civilian falls to their shots, and a single shot inflicts additional damage on the command centre.


 The Retained Knights need to do something to eliminate this threat, otherwise very few civilians will make it to the evac point.


 Fuelling continues, a better result this time with a 6!  Only 4 more fuel points needed for the ISSCV's tanks.


 The lift has reached the top floor and the last civilian from the control tower climbs into the lift, ready to be escorted to the ground by 2 Retained Knights.  The others will remain in the control tower to observe the enemy movements.


 With the blocking cliff outcrop gone, the way is clear for the mecha.

Retained Knights sally forth in a delaying action, peppering the lead mecha with missile and grenade fire.

The mecha crashes to the ground, flames billowing from the torn armour plate.

Elsewhere, covering fire from the Retained Knights has caused only a single casualty on the Muster.  Their return fire is more effective, the last two civilians from the command centre crumple to the ground, almost within touching distance of the ISSCV.

Spurred on by the cries of their fallen colleagues, the other civilians try to pick up the pace.


 More gunfire spatters harmlessly across the nose of the ISSCV... before chewing significantly less harmlessly into the bodies of two more unlucky civilians.

Avenging their fallen leader, the mecha concentrate their fire, shredding the defending Retained Knights and leaving the way into the village wide open.


 5 more fuel is pumped into the tank and the ISSCV is ready to launch.  They risk waiting another turn for the last civilians to pile in.


The Retained Knights open fire on the Muster on the cliff top and several fall casualty. 


From the roof of the command centre, more Retained Knights pour fire onto the Muster, eliminating several more.
 

 The Retained Knights prepare to sell their lives as dearly as possible to give the ISSCV a chance to finish loading and launch.

Attempting to flank the Retained Knights, one of the mecha slips and falls whilst trying to step across from the cliffs to the garage roof.

The mecha takes only a single point of damage and will be able to stand up again next turn, but a delay at this moment may be critical!

Return fire from the cliff top wipes out most of the Retained Knights on the command centre roof, but their delaying action has been crucial.  Their sacrifice has not been in vain!

Enemy mecha have breached the defences and stride into the village, but are they too late?

The lead and following mecha target several buildings, inflicting damage but failing to destroy any.  The control tower takes a number of hits, but remains standing.

The command centre and some of the smaller huts also take hits, but nothing too serious.

Loaded and fuelled, the ISSCV slowly lifts, accelerating as it shifts into forward flight mode.

 ... and VROOOSH! They're away!

The end result. 5 civilians dead, but 15 survivors have been successfully evacuated, along with 3 Retained Knights.

Something I added mid-game was a 5-minute timer.  This was reasonably successful in focussing the children's attention on moving units and deciding on what/where to fire.  They were allowed to finish rolling dice after the 5 minutes had elapsed, but all action decisions had to be made before the timer ran out.

A fun game was had by all, this time with no storming off because things got destroyed.

Scenery is my Lidl "outdoor carpet" games mat, insulation foam rocky outcrops and 3D printed "Dragon's Rest" scenery and ISSCV. Figures are the old Exosquad RoboTech Destroids and Alternative Armies Ion Age Muster & retained Knights. Plastic pawns and counters came from eM4 (they have a vast stock of excellently prices bits and pieces), skull casualty markers from the now sadly defunct Figures in Comfort.

Sunday, 25 May 2025

AK-47 Wargaming Day 2025

 May 25th is AK-47 Wargaming Day 2025.  I haven't had a chance to get any photographs of my armies today (building a set of bunk-beds for the kids took most of the day), but here is something I've been working on for my Western-equipped army recently.  2 Landrovers from M Bergman's modern military collection on Thingiverse and a crewcab pickup from somewhere that I can't quite remember.


 These were printed as an experiment on my FDM printer rather than the usual resin.  They aren't as good as the resin ones, but they aren't too bad.  The worst bit is the bonnet of the pickup, which has incredibly obvious layer lines. I'll pop up some better pictures another day when I've had a chance for a proper photo session.

Sunday, 30 March 2025

Robot Dinosaur Battle!

 The offspring ordered me to pull together another robots versus dinosaurs game, and this time it had to involve my 3D printed scenery as well.

Robots ready for action.

Standing by to move out.

Small "jungle" between the robot base and town.

The town is well populated.

Hungry and aggressive dinosaurs.

The full battlefield - approximately 6' x 3'

The dinosaurs started at one end of the table.  Close by was a walled settlement populated by lots of pawns.  In the middle of the table came a small band of jungle, and the other end had the robot base, surrounded by rocky outcrops.

Dinosaurs move to the attack.

Pterosaurs swoop down!

Larger dinosaurs break down the walls.

Robots move to the rescue.

Raaaaargh!

Rooooaaaarrrrrr!

Snaaaarrrrrlllll!

Pterosaur gobbles a victim.

A lone robot guards the flank.

Long range fire kills two dinosaurs.

Dinosaurs sweep round the flank.

Dinosaurs pour into the compound.

Robot conga line.

Robots advancing down the board.

Space Marines coming to help.

Townspeople stand terrified!

Spinosaurus looking for food...

Pawns are falling thick & fast.

Small dinosaurs gang up on some pawns.

Dinosaurs attack the first robot to arrive!

Gunfire wounds a Tyrannosaurus.

A small dinosaur falls to autocannon fire.

Some of the pawns are rescued by robots.

Pterosaurs and small dinosaurs damage a robot.

One robot has fallen!  Another is badly damaged.

Dinosaurs stream through the ruined settlement.

Main body of robots prepares to engage.

Although heavily damaged, robot shoots down two Pterosaurs.

One of the Tyrannosaurs succumbs to its wounds.

Small dinosaurs fall to the robots.  Explosive cylinders dumped nearby.

Robot firing line is established.

Robot flank is failing...

Big dinosaurs bring down another robot.

Spinosaurus damages another robot.

Small dinosaurs overcome another robot.

Robots detonate the explosive cylinders. Kaboom!

Dinosaurs stream through the gap in the robots 'flank.

Large dinosaurs tear into the robots rear.

Small dinosaurs stream past the burning robots.

Another pawn in danger!

More explosive cylinders needed!
 
Robots and dinosaurs fight it out.
 
Reinforcements approach, carrying explosives.
 
Tyrannosaurus badly hurt but robot suffering serious damage too.
 
Spinosaurus intercepts the reinforcements.

Small dinosaurs have broken through the robot flank.
 
Small dinosaurs heading for the robots' base.

Robots try to disengage, but it's difficult...
 
More small dinosaurs flood through the breach in the line.
 
Pterosaurs reach the industrial platform.

Robot prepares to defend the entrance.

Pawns in the base - will they be safe?

Pterosaurs swoop in and devour a couple of pawns.

Small dinosaurs continue to harass the robots.

Robot just manages to fend off the big dinosaurs.

A tide of dinosaurs about to crash over the robot defenders.

Dinosaurs smash through, breaching the defences.

Robot wreckage chokes the entrance.

Defending robot is almost destroyed.

Boooooom! Explosives detonated, wiping out many small dinosaurs.

Endgame.  Last stand for the robots.

An eerie silence falls over the town.

We didn't quite have time to finish, but I think the robots would have eventually been overwhelmed by the dinosaurs!