Sunday 16 January 2022

Five Parsecs from Home: Campaign turn 2

With their first mission under their belt (and a good stack of credits in their pockets), the crew of the Misfortune are ready to leave Falgan for pastures new - and hopefully less expensive!  The notebook they retrieved from Corvash Drock's IMEC companion during the previous mission mentions the planet Caligo, and that sounds as good a destination as any.

As they return to the ship, an alien merchant offers them a strange device but the crew decline to purchase.  They want to pay off the debt on the ship and get off-world as quickly as they can.

Because the Misfortune is a fuel-efficient former scout ship, space travel from Falgan to Caligo costs 4 credits instead of the usual 5.

In hyperspace, the Misfortune intercepts a distress call.  A short detour leads them to the damaged light transport Starlight Courier, the single crew member Braticca Chenta is unharmed but the ship's engines are damaged and completely inoperable.  The crew bring Braticca aboard and continue on their way, carefully logging the Starlight Courier's location before they go.

The Misfortune arrives at the planet Caligo, landing at the spacefield outside the only major settlement, the somewhat optimistically named "Caligo City".  City is stretching the description somewhat, and the spacefield is just a set of concrete aprons and taxiways next to some very basic port facilities.  Braticca rewards the crew with 3 credits plus a couple of doses of Rage Out.  She bids them a fond farewell and sets about arranging replacement parts for the Starlight Courier's engines.

Mist-shrouded (fog, all shots over 8" are at -1 to hit) and sparseley populated, Caligo is a failing colony on the verge of collapse.  Caligans tend to bear a grudge (Vendetta - opponents become rivals on a 1-2) and the locals all seem rather surly, but at least there is minimal bureaucracy and no need to fork out for a freelancer's licence before they undertake any missions. 

Chotaar Tonn checks in at the local finance office and pays off another 6 credits of debt on the ship but the interest adds up to 1 credit.

While the rest of the crew split up and head out, Torv Galliash exercises back at the ship (+2 XP)

C-4RG0 trades in the local market for a worthless trinket.  The others are unimpressed but the droid is pleased with his purchase.

Corvash Drock is rather more focussed with his attempt at trading and secures 3 grenades from a slightly shady character.

C-2P6 is offered a reward from one of the locals to retrieve some belongings he has left in an abandoned settlement a few miles away (random terrain feature - spend a combat action to retrieve package and earn 2 credits).  Misty hills' water supply failed a couple of months ago and the remaining settlers have abandoned the village until a replacement can be rigged up.

C-2P6 meets a local in the misty outskirts of Caligo City.

By coincidence, TRM-9 is also offered a reward from another former resident of Misty Hills to retrieve some items.  She offers a similar retrieval fee and TRM-9 is pleased to accept.

TRM-9 accepts the task of retrieving an item from Misty Hills.

On his way back from the finance office, Chotaar Tonn checks out the bar near the spacefield and finds a patron.  The "Caligo Regeneration Trust" wish to hire the crew.  They are offering 2 credits danger pay in addition to their standard rates of pay, but the mission must be completed as soon as possible.  The CRT is busy (if the crew succeed in their mission, the patron offers a new job next turn), having recently secured funding from the Commonwealth Infrastructure Development Directorate, an arm of government that provides grants to local organisations to improve facilities in the immediate area.  The funding will pay for a new water supply for Misty Hills.

The crew must deliver a condensate still to the centre of the settlement.  This new water supply will allow the residents to return to their homes.  Surround
ed by dense forest, Misty Hills is gloomy (max visibility 9" but anyone who fires can be fired on at any range). Being little more than a small collection of buildings in a clearing in the woods, there is nothing else of interest in the settlement.

The crew arrive in Misty Hills.

Unluckily for our crew, a group of vigilantes are lurking in wait - 7 in total, they object to off-world interference in their affairs.  Perhaps this explains the danger-pay offered by the CRT and also why 2 former residents were willing to pay the crew to retrieve items rather than coming themselves!  The vigilantes are well equipped.  There is a boss with military rifle & blade; specialist with handgun and ripper sword; specialist with autorifle; 4 with military rifles.  One of the vigilantes is a VIP (random enemy has +1 toughness and +2 combat skill).

Misty Hills is patrolled by a gang of vigilantes.


2 comments:

  1. Perhaps there is a new strike of minerals in the area and the mercs are trying to run people out.

    ReplyDelete
  2. There’s something dodgy going on, that’s for sure!

    ReplyDelete