Thursday 2 September 2021

Five Parsecs from Home - introduction and campaign turn 1

I recently pre-ordered the new 3rd edition of Five Parsecs from Home.  5PH is a solo semi-roleplayng wargame with a detailed campaign structure and, like Rogue Stars, it's a system that allows you to use all sorts of models from your collection that maybe don't see the light of day often enough.  It's also an excuse to buy lots more models paint up some of those figures that I haven't yet got around to.

Without further ado, let's meet the crew of the Misfortune, a retired scout ship with only a few thousand light-years on the clock...

 [Chotaar Tonn is still awaiting painting...*EDIT - now he's finished, so I've added him here*]

Chotaar Tonn

Chotaar Tonn is a petty criminal.  A Nagrican, he hails from a proud warrior race (K'Erin in the rulebook but I'm substituting an alien from Nagrica), he grew up on an industrial world where there was little opportunity to demonstrate his prowess.  Travelling to the local hyperspace hub of Falgan brought new opportunities, but falling into the wrong company, he seemed set for a life of low-level crime.  Until, that is, he came into possession of a certain notebook of evidence that may rock the Neo-Colonial Commonwealth and offer a true chance for glory.  Chotaar Tonn is a Horgosi from Loud Ninja Games/Alternative Armies pack RAP021

C-2P6

C-2P6 is a protocol droid, stolen and reprogrammed by Chotaar for a scam that never got started.  See-two constantly complains about how he misses his old life...  C-2P6 is a servant droid from GZG pack SG15-V16.

Corvash Drock

Corvash Drock is a local enforcer.  Growing up in a lower class megacity on Falgan, Drock's parents instilled in him a sense of honour and tolerance that left him feeling out of place amongst a lot of the local gangs.  Law enforcement seemed the logical career path.  His acceptance of others led to him being one of the few enforcers willing to work with the mutant Torv Galliash.  Drock is a bit of a gadget man and is always on the lookout for a bit of new tech that might come in useful.  Corvash Drock is a mercenary from GZG SG15-M04.

C4-RG0

C4-RG0 is another robot, this time cargo handling droid.  Cargo handlers get a lot of knocks and Seefour is a tough cookie with something of an explosive temperament, as befits his name.  Chotaar picked him up at a bargain price whilst looking for an extra crew member.  C4-RG0 also comes from GZG pack SG15-V16.

TRM-9

TRM-9 is a technical repair and maintenance robot and helps Chotaar keep the Misfortune running smoothly, though its lack of social skills mean that personal relationships can run somewhat less smoothly...  TRM-9 is a workbot from GZG pack SG15-V13.

Torv Galliash

Torv Galliash is a mutant, also a local enforcer from a lower-class megacity on Falgan.  He and Drock have known each other for a long time and are firm friends.  Shunned by many because of his disfigurement, Galiash often wears a mask and rarely mixes with others (not permitted to look for patron or recruit new cre members).  Galliash has dreamt of escaping the slums for adventure in the stars and it was he who saw the opportunity represented by Chotaar Tonn's notebook.  Torv Galliash is a GZG civilian/colonist with a gas-mask headswap (from GZG extra heads pack).

The group came together when Drock and Galliash questioned Chotaar Tonn in relation to a couple of recent incidents involving illegally reprogrammed robots suspiciously similar to those on Tonn's ship.  Whilst frisking Tonn for weapons, they discovered the notebook and on flicking through it,Galliash was stunned by the information within.  He has been instrumental in bringing the group together and persuading them that this is an opportunity they can't pass up.  He and Drock feel betrayed by the government they serve and Tonn's search for glory and adventure will become their own.

Falgan is a major transport hub in the Neo-Colonial Commonwealth and it's rare to find someone who hasn't heard of Falgan Transport and Logistics.  "Get your package there fast - send it FTL!".  Falgan is an expensive world (high cost - extra 2 credits upkeep to keep the crew fed or oiled & charged) and a Freelancer's Licence (5 credits) is needed for independent contractors to operate in-system.

Before selecting a mission, the crew do some work.  TRM-9 tries to forge a Freelancer's licence but fails, so they have to sell a couple of scrap pistols in order to stump up the cash for permissions.  They have no money left so they need to come up with a plan quickly.  If they can find a local job, they might earn enough to keep them going but the increased cost of living on Falgan will be a drain on their resources.  What they really need to do is earn enough to make a break for it and travel to a different star system.  The crew split up to carry out a range of tasks.

TRM-9 tries his hand manipulatory appendage at gambling but proves miserably inept and loses a prized boarding sabre belonging to Torv Galliash. It's not all doom and gloom though, the crew get a bipod (+1 to hit at ranges over 8" when aiming or firing from cover) for Drock's autorifle and he also acquires a battle visor (reroll any 1s on the firing die).  C4-RG0 manages to obtain a deflector field whilst trading.  Another crew member provides him with a concealed blade that can be built into his bulky forearm.  Chotaar Tonn fits an assault blade to his colony rifle (gains melee trait, damage +1 and wins combat on a draw). C2-P6 doesn't find anything useful for the crew, but decides that Falgan is actually somewhere that he might want to stay, even if the others leave.  It's a nice place, and outside the slums around the starport it's much more cultured and there are plenty of opportunities for a 'bot of his abilities.  Torv Galliash makes a contact who seems to know something about Chotaar Tonn's notebook (+1 rumour) and suggests that additional clues might be found in another star system.

Corvash Drock happens to have an old buddy in IMEC who has heard of Drock's hopes of leaving the system and has pulled a few strings.  The Interstellar Mining & Extraction Consortium has operations in scores of systems and sometimes hire local muscle if their own security teams need to be augmented or replaced.  In this instance, a group of local punks has been looting a small depot just outside the city limits.

Punks ready for a bit of raiding.

IMEC would like the punks to be discouraged during their next raid - "discouraged with extreme prejudice" was the actual phrase that was used.  This is a one-time offer, IMEC need to maintain plausible deniability and they won't make any further contact with the crew.  To reflect this, they're willing to pay good danger money (+3 credits plus roll twice and choose highest roll for mission pay), good enough to get the Misfortune fuelled and on course for adventure off-world.  IMEC will also provide private transport for the crew, allowing them to get to the depot unobserved.  Local authorities will be on the scene soon (brief engagement - roll 2D6 each turn to see if game ends) so the crew need to deal with the punks quickly and efficiently.  Drock's friend (a person of interest) has agreed to meet them on site to provide some additional information (+1 story point).  He has also come into possession of a second notebook (+1 rumour) which offers additional tantalising clues for our heroes.  He's done his best to help Drock, so the crew had better move fast to eliminate the punks and take full advantage of this opportunity.  This is their chance to earn enough credits to make it off-world!

5 comments:

  1. Looks interesting, I’ll be following your progress on this. I’m reading through the fantasy version, Five Leagues, and I have my eyes on Five Parsecs too.

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    1. I've been tempted by Five Leagues, I've heard there's a hardback version being published soon.

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  2. Looks interesting, I’ll be following your progress on this. I’m reading through the fantasy version, Five Leagues, and I have my eyes on Five Parsecs too.

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  3. This reminds me of Traveller. I must look into this. Love your character models. I must have some too.

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    1. Most 15mm companies do some packs with nice character models in, I find that Alternative Armies are hard to beat for sheer variety and the fact that you can order individual poses from almost every pack they do!

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