Monday, 11 December 2017

Llah Ega'lliv


"Why is always nasty aliens attacking poor innocent humans?" asked one of the Explorer Scouts when we were getting out the scenery at our latest games day.

Thus was born the villainous human attack on the poor innocent alien settlement of Llah Ega'lliv...

The battlefield...
A Neo-Colonial Commonwealth strike force is attacking to seize the "alien maiden" and the settlement's supply of "alien yoghurt" located within the target building.  Don't ask why, they just are.

Aliens are scattered across the town in small groups.  Despite being "innocent" they are nevertheless well armed and by no means defenceless.  Most are regular Crusty troops but some have plasma guns and a few are equipped with power armour, representing a greater threat to the attackers.

Commonwealth Lancer IFV moves into position.
Commonwealth forces comprise 2 Glaive APCs, 2 Lancer IFVs and 4 Outrider scout vehicles plus associated infantry fire teams.  They move in a 3 pronged attack from the North West, North and North East.

Crusty infantry unit fire ineffectually at Commonwealth Lancer IFV.
Crusties open fire against the NE prong but their fire bounces off the Commonwealth Lancer's armour.  Return fire is more effective and the first Crusty goes down.

Lancer IFV opens fire.
The Lancers are armed with twin rotary chain guns and have up-armoured hulls, giving them excellent protection.

Commonwealth APC decides to strike fast!
Rather than pause to deploy infantry to breach a Crusty compound, a Glaive APC takes a more direct route from the North.  At this point, the Commonwealth teams receive orders to deploy to an alternative target nearby.  While they try to sort out the contradictory instructions and verify the original orders, vital seconds are lost and initiative passes to the Crusties.

Crusty plasma gun fire rips into the APC.
By lifting over the compound wall, the APC has exposed itself to plasma gun fire from several Crusty units scattered across the town.  Numerous shots are narrowly deflected but one penetrates the hull and the APC crashes to the ground, flames billowing from the hatches.

Comonwealth APC survivors come out fighting.
The Commonwealth fire team stumbles from the burning wreckage.  Between shrapnel from the APC crash and the firepower of the dazed but still effective Commonwealth troops, all but one of the stunned Crusties in the compound go down.

Commonwealth recon troops cautiously approach.
To the NW of the compound, the Commonwealth recon unit moves in cautiously.  The confusion over their orders means they are actually lagging behind the main elements of the strike force.

Crusty reinforcements strike from behind Commonwealth lines.

Crusty reinforcements start to trickle in from nearby settlements.  One catches a Commonwealth fire team at the Northern entry point from behind.  Surprising the Commonwealth troops they take out one trooper.

Crusty reinforcements don't last long!

Despite their surprise, the Commonwealth unit rapidly switches their focus and effectively eliminates the entire Crusty reinforcement squad.  But back in the compound with the crashed APC, things are about to take a turn for the worse...

Crusty Power Armour leaps into combat with Commonwealth troops.
Crusty Power Armour troops leap down from a nearby building.  Despite this shock entrance, the tough Commonwealth troops take down one of the power armour Crusties in the first round of combat.  While the fighting rages, the surviving regular Crusty manages to rouse its comrades, one of whom is badly injured.

Crusty Power Armour grind down the Commonwealth survivors in close combat.
Maintaining pressure on the Commonwealth troops, the Crusties' tougher armour and enhanced firepower begins to take its toll and the humans start to fall.

Commonwealth troops succumb to Crusty superiority.
Finally the Crusty power armour overwhelms the Commonwealth troopers and the compound returns to Crusty control.

More Crusty power armour in cover.
More Crusty power armour takes cover in a building to the East of the town.  They fire on a nearby APC...

Crusty fire ignites a nearby building.
Their fire misses the APC but hits something flammable in a nearby building and flames quickly take hold.  Commonwealth troops won't be able to take cover in there!

More Crusty fire hits the nearby APC.
More Crusty fire streaks in, this time impacting against the armour of the APC itself.

Lancer moves up in support.
The Lancer moves in from the East, its firepower should help support the APC and suppress the Crusty power armour in the domed building.

Aerial view of the East flank
Crusties on the roof of a building down the street risk a look... and one falls under the stream of shells from the Lancer's twin chain guns.

Recce unit prepares to move.
On the opposite side of town, the recon unit prepares to move.  Crusty reinforcements are spotted coming down the road from the West.

Crusties use a burned out car for cover.
In the centre of town, a Crusty unit lean their shoulders into pushing a burned-out car along, providing street-crossing cover from the Lancer's guns.

Recce troop springs into action to assault a compound.
Back to the West, the recce troop act quickly before the Crusty reinforcements can link up with existing units in the town.  3 Outrider scouts skim over a low hill and pour missile and machine gun fire into the nearest compound, wiping out all the occupants.

Suspected IED! Alternative route required!
A second Lancer is moving cautiously in from the North.  The vehicle commander calls an IED warning against a suspicious oil drum and all Commonwealth units will need to avoid that area in future.

Crusty power armour proves surprisingly vulnerable!

Nearby, the victorious Crusty power armour from the APC crash compound leaps across to the Commonwealth back-stop unit - but are gunned down before they can act!  The Commonwealth casualty was only stunned and the team are back to full firepower.

Crusties and Commonwealth trade fire.
To the East, more Crusties flock towards the damaged APC.  Fire from the APC eliminates one Crusty but the overwhelming firepower destroys the vehicle.  The Commonwealth troops bail out of their stricken transport, one of them injured and unconscious.

Now that's a bad armour defence roll...
On the West flank, a Crusty plasma support weapon from the reinforcements fires at the reserve Outrider scout vehicle.  It obviously hits a weak spot in the Outrider's armour, going through it like tissue paper!

Commonwealth recce troop suffers a casualty.
The Outrider brews up catastrophically.  The nearby infantry fire team ducks away from the explosion.

Kaboom!
The Outrider eliminated, more Crusty reinforcements move down the road into the town.  Crusties are starting to move more clumsily now - rumours of a Commonwealth chemical agent attack are spreading and the Crusty regular troops are donning protective filters which restrict their vision and reduce their fighting efficiency.  Fortunately the power armoured troops are unaffected by this.

Lancer vs Crusties
On the Northern route, the Lancer is moving along an alternative track to avoid the suspected IED.  More Crusties gather in the buildings ahead.


Outriders approach the objective building.
The remaining 3 Outriders leapfrog over a compound and find themselves facing the objective building.

The "Alien Maiden" and yoghurt barrel.
In the tower atop the building lies their target, the "Alien Maiden" and a barrel of her legendary yoghurt.

Close up of the maiden.  Isn't she lovely?
She roars her fury to the heavens... or perhaps she's calling in more reinforcements?

Crusty reinforcement, an alien mercenary.
On the East flank a new threat emerges, an alien mercenary.  A ferocious warrior armed with a powerful weapon, it represents a threat to both infantry and light vehicles.

Alien mercenary threat to the rear of the Commonwealth unit.
The mercenary moves in behind the Commonwealth unit, endangering the entire flank.  It prepares to charge and eviscerate the humans in close combat... but thinks better of it at the last moment and remains at a distance.


Medic!!
Commonwealth troops are in no position to intervene, administering medical aid to their injured comrade.  The mercenary prepares to charge once more... but again changes its mind and the Commonwealth troops remain unhindered.

Power armour Crusties get to their feet.
On the North flank, the Crusty power armour med-systems go to work.  Auto-injectors pump the occupants with stims and painkillers and all three troopers rise to their feet once more.

Commonwealth recce squad move in.
To the East, the foot recce squad infiltrate forwards into some ruins that overlook the road.  Can they see the Crusties that took out the Outrider from here?  They are now the only unit covering this flank against Crusty reinforcements.

Brrrrapp!! Chain guns mow down Crusties.

Crusties make a dash across the track to another building nearby - but the Lancer's twin chain guns mow them all down before they reach safety.

Brrrrapp!!  And two more!

In a near-repeat, another unit of Crusties rushes in from the South.  Once more the Lancer opens fire, once more Crusties fall to the ground, though on this occasion two manage to make it to the building.  The other Lancer is moving in from the West.

Commonwealth infantry help out.

The Commonwealth foot recce squad open fire, eliminating two more Crusties.

Crusty revenge takes out an Outrider.

Unfortunately, Crusty weight of numbers is telling and from a nearby building, a Crusty plasma-gunner sends his shot through the thin rear armour of one of the Outriders.

Power armour proves effective at last.

Although one of their number is injured, the re-animated Crusty power armour wipe out the Commonwealth rearguard unit.  The Commonwealth rear is now undefended against Crusty reinforcements.

Crusty reinforcements building...

Meanwhile in the centre of town, more Crusties swarm into buildings overlooking the street.  Time for the Lancer to move on.

Objective building reached!

The Lancer moves up the street and reverses into position against the target building.  Time to begin the final phase of the operation!

Still more Crusties attack.

Crusties move into the street and open fire from the East but Lancer return fire knocks three to the ground.

Anti-tank missile versus Crusty infantry...

The Crusty reinforcements approaching from the West treat their casualty caused by the recce squad.  Another reinforcement unit is completely wiped out by a missile from one of the remaining Outriders.

Supporting fire from Commonwealth recce squad.

The Commonwealth recce squad assist by firing on the Crusty plasma gun team which destroyed an Outrider moments before.  One of the Crusties falls.

Crossfire!

A Commonwealth sniper team has infiltrated Llah Ega'lliv and chooses this moment to reveal itself.  They catch the Crusties in a crossfire and the remaining three are also out of action, temporarily removing the threat of attacks against the rear of the remaining Outriders.

Aaaaagh!

The Commonwealth troops come under attack themselves - having eliminated the rearguard unit, the Crusty power armour leaps onto the roof of the compound and their shots knock down one of the sniper team.


More Crusty casualties.

The second Lancer moves in to secure the street.  Crusties spill out of a building and are mown down like wheat.  Only one survives the hail of bullets.

Commonwealth troops cover the advance.

The lone survivor falls victim to the fire team from the wrecked APC to the East.  They've taken cover behind a burned-out car to provide covering fire down the street.

Commonwealth troops storm the target building.
With the Lancers in position, one of the Outriders lands on the roof of the target building.  Commonwealth marines debus and secure the structure.


The final power armour Crusty is hit again.
 A single suit of power armour from the carnage in the street has survived.  The auto-med systems revive the Crusty just in time to be gunned down again.


Additional reinforcements join the Crusties.

More Crusty reinforcements start to gather in a building overlooking the street.

Recce squad eliminates more Crusties.
To the West the Recce team trade fire with a Crusty squad.  As the smoke clears, only the Crusty plasma gunner remains standing.

And more...
Crusty reinforcements move in along the road but half immediately fall victim to the Recce team.

Commonwealth forces guard the objective building.

A Lancer and one of the Outriders fire down the street at the reinforcements already mauled by the Recce team.  Now only one of the original eight Crusty reinforcements is capable of continuing.


Reinforcements are visible to the North.
With the Commonwealth rear wide open, more Crusty reinforcements pour in from the North.

The two surviving members of a Crusty unit are killed.
Two Crusties had somehow survived their earlier near-suicidal charge down the street.  Risking a shot at a Lancer from the cover of a building, their luck finally runs out.

Weight of Crusty fire begins to tell on the Lancers.
Despite having limited anti-tank firepower, the quantity of plasma fire raining down on the Lancers starts to inflict damage.  Nothing crippling yet, but both are taking hard hits.

More Crusties swarm in from the North.
The Crusties move down the street towards the Commonwealth centre.  An Outrider hopefully drops a missile into their ranks but causes only a single casualty.

Crusties continue to build up.
Having given up trying to charge the Commonwealth team to the East after three consecutive failures, the alien mercenary gallops across towards the centre of the town.

Commonwealth forces prepare to extract.

Despite the building Crusty reinforcements, the Commonwealth strike force has inflicted severe casualties and has obtained its objectives.  With the rather dubious "Alien maiden" and the barrel of yoghurt safely ensconced in one of the transports, the Commonwealth grav armour is ready to lift clear of Llah Ega'lliv.

A fun game of Tomorrow's War played with 3 Commonwealth players and 2 Crusty players while I was GM.  Normally used to playing 4K and its ilk, they adapted quickly to the reaction mechanics of the new game.

Commonwealth started with the initiative but quickly lost it thanks to a fog-of-war card.  They never regained the initiative.  The Crusties suffered from drawing the Gas! Gas! Gas! fog-of-war card twice in a row which dropped their regulars from troop quality D8 to D6.  The Commonwealth player ended up with both All Clear cards which they certainly weren't going to play any time soon, so the Crusties were at a disadvantage for much of the game.  The alien mercenary failed its troop quality roll to try and close-assault the injured Commonwealth fire team nearby, not once, not twice but three times!  This meant that effectively played no part in the game!  The Crusties were also hampered by one player who wasn't paying full attention and rushed two squads of Crusties straight into the guns of the Lancers, with predictable results.

So, victory to the Neo-Colonial Commonwealth who have shown Humanity's worst side to the inoffensive local Crusty population.

Sunday, 10 December 2017

Christmas Special! GZG special offers

Not a sale as such but time for GZG's usual Christmas special offer with free goody bags if you order over a certain amount...

2017 CHRISTMAS SPECIALS ARE NOW ON!
Our 2017 Christmas Specials are NOW ON as of 12:00 NOON today, TUESDAY 28th NOVEMBER, and they will run until MIDNIGHT (2400 Hours) UK time on FRIDAY 22nd December. Our Christmas offers have been extremely popular over many years now, so this year I'm keeping it pretty much the same again - including the simplified qualifying criteria for the offers that worked very well the last couple of years, just using the GRAND TOTAL VALUE of your order - the actual amount you pay - rather than getting all complicated about sub-total values, VAT-exclusive prices and stuff….. so once again, ALL ORDERS WITH A GRAND TOTAL VALUE (INCLUDING SHIPPING AND VAT WHERE APPLICABLE) of 30 GBP or more will qualify for both parts of the special deal:

1) All qualifying orders will get a FREE CHRISTMAS GOODIE BAG of extra minis and stuff - how much free stuff you get depends on the size of your order, and I'll tailor most of the contents to fit the kind of items you are ordering (plus maybe the occasional sample that might tempt you into other ranges and scales...). What goes in the bag is OUR choice, so no being cheeky and asking for specific things please - but those of you who have had our previous Xmas freebies over the years will know that you get a very generous selection of items that you can actually use for your armies/fleets - and usually much more stuff than you'd get from a simple discount offer!
Sometimes I may put in the odd special or unreleased item too, so you never know what you might get… that's part of the fun of a gift!

2) In addition to the Free Stuff with your order, all qualifying customers will also get a VOUCHER that you can use to get a generous DISCOUNT off a further order placed after Christmas - so you can get all your pre-Xmas stuff AND free goodies now, and then use the voucher up when you have some gift money from all those relatives who have absolutely NO idea what to buy for you!

This year, the vouchers will be valid for the whole of JANUARY 2018 - so the voucher codes will become "live" on the store on Monday the 1st of January 2018, and any un-used ones will expire at Midnight (UK time) on Wednesday the 31st January 2018. Please note that this is a change from previous years - normally the vouchers are valid for January AND February, but this time I will be having a much busier March than usual (more news about that later) and I know that I won't be able to cope with the usual deluge of last-minute orders at the end of February - so this time I'm shifting the voucher expiry forward by a month so that I have time in Feb to deal with all the orders that will come in right at the end of January! Please don't forget this change, it should still give you plenty of time to spend your Christmas present money…..

The value of the voucher you will receive varies according to the size of your pre-Xmas order - if your total order value is from 30 GBP to 100 GBP then you'll get a voucher for 10% discount; any orders with a total value of OVER 100 GBP will get a whopping 20% discount voucher!
Each voucher carries a unique code number that allows you to use it for online orders, of course - as usual, I will post the full instructions for redeeming the vouchers on the store before they become live at the start of January.

...............

Christmas dispatch times and ordering dates, and Christmas/New Year break:
Throughout the pre- and post-Christmas period, I will be trying to keep as much up to date with order dispatches as possible - but please understand that things can get VERY busy and some orders may well take a few days longer than normal to be shipped out. If there are any serious delays then I will try to let you know where possible.
Obviously we are all at the mercy of the postal services as to delivery times - but we would strongly recommend that international orders (especially for Australia, NZ etc) are placed no later than the first week of December if you want any real hope of them arriving before Christmas. With some larger orders it is possible to ship them via parcel courier (UPS etc) rather than by airmail, the couriers are faster and with much better online tracking - if you want me to do this, or just want more details on this shipping option, please ask when you place the order.
I will continue to dispatch orders up to Friday 22nd of December - after that date we will be CLOSED for the Christmas/New Year break, re-opening on Tuesday 2nd January 2018. The online webstore will remain "open" throughout the Christmas period so you can still place orders, but no orders will be processed and dispatched until after the 2nd of January.
Thanks to you all for your support and valued custom through 2017 - it's been a much better year all round than 2016 was, and I hope we can tempt you with even more new and exciting things in 2018!
Wishing you all a great Christmas (or whatever other seasonal festival you choose to celebrate around this time of year) and a safe, happy and gaming-filled New Year!
All the best,
Jon (GZG),  28th Nov 2017.

Friday, 1 December 2017

Sale time! Brigade Models Xmas sale 15% off lots of stuff!

Yet more Christmas sales, this time Brigade Models running until 17th December.

I have some Cougar and Komodo tanks waiting assembly plus Brigade have a fantastic range of stowage and tank crew to liven up any armoured vehicle.  With the recent addition of the Ainsty Hammer's Slammers line there's even more to choose from.  One of these I might actually finish assembling and painting them!  Now onto the important bit...



Welcome once more to our Xmas sale. It's the same format as in previous years again. Basically, that's 15% off all of our models. Although there are a few exceptions*, this isn't a '15% off selected items' or 'Up to 15% off' sale, it's a real '15% off everything' sale. The sale will run for a month from today, ending on Sunday December 17th.

So once again that's 15% off all of our models* - Aeronef, starships, Celtos, Small Scale Scenery, Land Ironclads, 15mm and 6mm tanks and figures, 10mm buildings, Squadron Commander, WWI Belgians, Magpies ... and the newly added Hammer's Slammers 15mm models are in there too.
And that's it - no minimum or maximum orders, just a blanket discount which runs until Midnight GMT on December 17th (remember the time difference if you're overseas). And we'll give you plenty of warning before it ends. So what are you waiting for ? Go out there and shop !

PLEASE READ THIS BIT

The website will still show the full price of each item, but the price that goes into the PayPal shopping cart will be the discounted one.
In addition, because of the way that browsers keep hold of old versions of websites if you've previously visited them, you might want to refresh your browser (usually F5 or shift-F5 on Windows machines) to ensure that the new version of the shopping code is loaded with the discount in. If we get an order from which the discount has not been deducted then we will make a manual PayPal refund for the equivalent amount.
* - There are a few exceptions and conditions, as you might expect ... shipping will still be charged at the full rate, since we were unable to persuade the post office to match our offers. The discount covers our metal and resin models - it doesn't apply to rulebooks, dice, bases, Shapeways or anything else that we don't manufacture ourselves, simply because the margins on those items are much tighter. However, starter packs with rules, dice or bases in are covered. Even with these limitations, we're sure you'll agree it's a mighty fine offer !

Saturday, 25 November 2017

Sale time! Ion Age & Alternative Armies sale

More sales, this time Ion Age and sister company Alternative Armies AKA 15mm.co.uk.

To quote:

"It is the big weekend and the mega event is underway here at The Ion Age until 9am GMT Tuesday 28th November 2017. We have automatic Free Worldwide Shipping on all orders over 15GBP of product placed in the cart and we have the brand new IAF148 Beotan 2nd Tesseran space werewolves. We also have, for the duration of this event only, the return of the Havelock Battlesuit pre-order bundle which gives you three battlesuits plus a free fallen battlesuit as well as a saving of 15% off list priced (one of our most popular Early Supporter Bundles ever!).

This is a big event for us and of course you get your Reward Points on orders AND you can spend them on your event orders. We end with a Cyber Monday (27th Nov) mega offer on the three books in the Patrol Angis series as digital downloads for 24hrs only (the other offers are still on during Cyber Monday). Enjoy and here are the details. 
New Release! On the website now HERE.
IAF148 Beotan 2nd Tesseran (8 Lycanthopes with Mia Mpi) 6.00GBP 
Black Friday Event Offers! (Save on these) 
These are on our Early Supporter Offers page. 

IAF020 Havelock Battlesuit Bundle (3 Battlesuits, 1 Free Fallen Battlesuit and 15% off) (above)



IAF064 Geo Shelter Bundle (5 Buildings) (20% off)

IAF015 Hab Dome (25% off)
Cyber Monday Mega Digital Event! (25% off all our digital download books for 24hrs) 
For one day only we are going to reduce the prices of our three Patrol Angis paid for PDF books by twenty five percent on our 15mm Publications page. Cyber Monday 27th November only.

Lastly if you wish to combine orders with our mother site Alternative Armies then you can and you get access to the offers and free shipping there too. Send an email to info@theionage.com and list out all the codes you want from both websites along with your address and your paypal email. We will respond and send you an invoice to pay. Easy!"

I have some of the hab domes which are great, especially at a discount.  Even without the discount there's loads of great stuff, I have some Skylark flyers too.  Alternative Armies also have lots of great 15mm bits, I have some zombies, tents and more.

Fantasy zombies painted in a more modern style.

Sunday, 19 November 2017

Sale time! Ravenstar Studios

Although I've never bought any of their stuff, Ravenstar Studios have some really nice 15mm vehicles and all sorts of starships.  I partcularly like their Stalker Walker tanks.

Stalker Walker Tank photograph from Ravenstar web site

Anyway, they've got a sale on, 30% off until November 25th then 25% off until December 3rd plus lots of freebies.  They've posted on the 15mm Facebook Group asking people to spread the word so that's what I'm doing!  I'm very tempted to make an order but I do already have a lot of things waiting to be painted and I probably shouldn't spend any more at the moment so maybe not this year...

Saturday, 18 November 2017

GZG Federal Stats Europa Colonial Legionnaires

 More recent work, some FSE troops who will be the faceless enforcers of some unscrupulous colonial company, undertaking asset realisation operations to reclaim value from their off-world projects.  Anyone who has read Fallen Dragon by Peter F Hamilton will know the sort of thing I'm talking about.  And if you haven't read it, please do!


I've gone for a fairly simple colour scheme, Humbrol 104 Oxford Blue with a highlight of Humbrol 24 blue. Shading is a wash of 1 part Vallejo black ink to 4 parts future floor polish.  This was drybrushed with Humbrol 24 blue followed by a final highlight which was 5/50 Humbrol 24 + GW enchanted blue.


Weapons, webbing, boots, gloves, respirators and shoulder pads are matt black with Humbrol 32 dark grey drybrush.  Visors are GW mithril silver.


All received a final coat of future floor polish for protection.  I started to give them a thinned coat of Vallejo Matte Varnish but this did not turn out well!  The 2 pointing officers have the matte finish, the one using binoculars doesn't.  It doesn't look too bad here but keep an eye out further down the page...



Support weapons are present in kneeling and standing poses.


Sniper and 2 firing poses.  The sniper has the matte varnish, you can see here how pale it makes the finish.  Despite the thinning it has settled in a milky layer in the creases and looks even worse in reality!


2 missile troopers provide anti-tank punch plus someone from the command pack with computer and comms pack.



Perhaps they'll end up fighting a few locals who don't want their assets realised.


Finally, in case some of you were thinking "that colour scheme looks familiar", here is the inspiration.


I'm sure many of you already guessed it!

Tuesday, 14 November 2017

GZG Mercenaries

 I've been busy painting some of GZG's mercenary range recently.  The following come from packs SG15-M01-6  which includes Merc rifles A, B & C; support pack with LMG and SAW; RPGs and LAWs; snipers.  I also have a couple of figures from SG15-P24 Pan African Union special forces squad B.

Not everything is painted yet, the prone figures are awaiting basing as weapon teams for Tomorrow's War and I just threw together a batch to try out some colour schemes.  My mercs won't have a "uniform" as such but I've tried to stick with the same few colours throughout, with the odd camouflage effect thrown in for variety.  I did use 5 or 6 different greens but after shading you couldn't tell the difference between some of them so it will be reduced to about 3 greens in the next batch plus a sandy yellow and a couple of browns.  All had a wash of sepia or black ink for shading followed by a drybrush of the base colour on top.  Future floor polish should add a bit of protection and the final step was some Vallejo matte varnish to kill the shine.  The last stage hasn't completely worked and it's left a pale deposit in some of the deep creases, but more on that another day!

First the support weapons.  The female figures' heads seem slightly small and dainty compared to the male figure and the bandanna is quite chunky.  Otherwise they're fine, the male figure has a spare drum magazine in the small of his back and they all have a nice assortment of pouches etc.



LAW, RPGs plus the machine gunner from the PAU special forces squad.  Nice poses but no-one seems to be carrying any reloads for the anti-tank weapons so they'd better hit with the first shots!



Close up of the LAW and the PAU gunner.  Unlike the mercenaries, the PAU figures all come with webbing and field packs.


I particularly like the LAW gunner, great pose and a very focused expression on his face!




Snipers.  I like the crouching and kneeling poses, these could easily be used on a multi-figure base as a sniper team or individually as marksmen within a squad.  The kneeling figure with the blue cap has very good facial features.



Rifles.  Given the wide range of different weapons in use, ammunition supply must be a nightmare...



More rifles plus the second PAU figure, again with additional webbing and backpack. I've painted the boots of the chap on the right with green gaiters and he has a green vest over a grey jacket.  Detail on the boots and jackets gives you the choice of painting all in one colour or splitting with different colours to suggest different types of garment.



Detail of a couple of the figures.  The PAU trooper has superb detail, especially his face.


The female merc has slightly soft features but is otherwise a great figure, good for a line trooper but could also be painted to stand out as an officer if desired.


More rifles. Chap in the centre has brown gaiters over his boots.



More detail of the faces.  I think the mercenaries are probably the best I've come across in all the GZG ranges for variety of heads and there are some excellent expressions amongst them.




All in all I'm very pleased with these.  They'll add some extra firepower to my armed civilians and colonists and the range of poses is excellent.  The next batch I work on will probably include a few head swaps and I might go back to the female machine-gunners to replace at least one of their heads too.