|Marine de-bussing from Badgers|
Originally conceived as a light armoured vehicle for urban patrol operations, the Badger is a 6-wheeled personnel carrier. Its purpose is to provide a safe means of transport through potentially dangerous areas. The appearance is relatively unthreatening compared to standard, armed personnel carriers and the wheeled chassis does not damage roads and pavements in the same way that a tracked vehicle would. The interior is not as spacious as some troop carriers, but air conditioning and good suspension mean that it remains a comfortable vehicle in which to travel, and the large rear doors give fast and easy means of egress. 4 of the 6 wide-tyred wheels are powered, giving good mobility off road, and a large engine gives a good turn of speed. Though unarmed, the Badger carries a top range communications system that has been continually upgraded throughout the life of the vehicle.
|Front and rear views|
|Badger/15mm figure size comparison|
Tomorrow's War stats:
Tech Level: 2
TL3 Sensors (advanced): +1 die shift to spot enemy units, optimum range doubled
Countermeasures: +1D defence vs ATGMs
TL2 Detonation Field: -2D from ATGM firepower
IED Countermeasures: Troop Quality check to neutralise IEDs within 8"
Hardened: +1D defence againt mines, IEDs and artillery
Safe Haven: +1D die shift for bail out test
Painting notes: The Badger received a black undercoat with Humbrol matt 29 dark earth basecoat drybrushed heavily over the whole vehicle. Humbrol 86 light olive and Humbrol 64 light grey camouflage patches are added. Tools are Vallejo charred brown handles with Vallejo cold grey heads. Headlights are GW mithril silver, turn indicators a mix of GW red gore & GW sunburst yellow. Brake lights are GW red gore. Tyres were touched up with Vallejo matt black to cover any areas where drybrushing camo onto the wheel hubs had spilled over.