Monday, 6 April 2015

GZG droids

Some more droids from GZG, pack SQ15-V16 Humanoid Bots.  I've gone for the standard gold protocol droid type colour scheme on the first two servant robots.  The photograph hasn't come out particularly well, they do look a lot golder in person!  I've used a dark brown base coat rather than black so that the contrast isn't so stark.

The big cargo handler droid has an industrial type yellow colour scheme.  I assume you'd want it to be easy to see when it's walking around carrying large objects.

I'll be painting the duplicates in more varied colours, in particular I was thinking white/pink on the middle one for a Futurama style Fem-bot!

Saturday, 4 April 2015

Heroquest dice

 Although Heroscape dice have similar symbols to the Heroquest dice, they aren't quite the same so I thought it would be good to try and create some more proper Heroquest dice.  Being a cheapskate, I want to spend as little money as possible so I decided that it was time to experiment with making my own dice.  I've read about it on various web sites but I wasn't sure how easy it would be in practice.

Looks pretty good from this side.

First stop was some dice.  I got 3 bags of 10 blank dice from Witzigs on Amazon for the bargain price of 99p per bag.  Next was some inkjet photo paper.  10 sheets of Polaroid inkjet paper from Poundland - ideal!

Hmm... these ones slightly off-centre!

Third was to find some decent inages of the HQ dice.  I could have photographed/scanned mine but it only took a moment to find some images on the internet and copy/paste them into a larger image to fill a page.

Monster defend symbol slightly smudged!
The page of symbols was printed onto the photo paper using a laser printer.  Because I've used inkjet paper not laser paper, the ink stays on the surface coating.  Cut out the symbol, place face down on a blank side of the die, press with a hot iron for 5 seconds.. voila!  The piece of paper is now stuck to the die!  A gentle tug peels off the paper leaving the ink on the die.  The heat from the iron has caused the heat transfer ink to fuse with the surface of the die.  Some of the inkjet film is still stuck on top, leaving a faintly milky surface but a hard scrub with some soap and a scouring pad removes this fairly quickly.

Because this was the first try, the results aren't perfect.  Some of the symbols are off-centre and some have smudged because I wasn't sure how long to apply heat.  Despite this, as a proof-of-concept I'd say it's very succesful and once I've re-sized the symbols slightly I shall be producing some more dice.

Now I just need to think of what else I can do.  I'm thinking that casualty dice for Force on Force/Tomorrow's War will be useful.

Wednesday, 4 March 2015

Heroquest dungeon furniture

 I received the Hirst Arts unique dungeon accessories mould for Christmas and I've been busy casting lots of books and other bits and pieces to add character to some of my dungeon rooms...

Sorcerer's desk with drawers for spell ingredients and what's that at the front - poison?

Someone appears to be doing some research.  A skull, red books, what could it be?

This book makes it clear - research on Khorne!  Note the Dark Tongue Fleshhound glyph too.

Some sort of Beastman artifact?

A table in the wizard's study.  The book has a map, some sort of gazetteer perhaps?

College of Wizardry symbols adorn the second book.
I've found that dark brown (Vallejo charred brown) looks better than black when writing text in books or labelling jars, less harsh.  Having worked in a museum handling lots of old manuscripts, I know that old oak-gall based ink often ends up a dark brown colour anyway.

Saturday, 17 January 2015

Full scale war erupts on Charity!

Fighting on Charity stepped up a level last week when the Armed Forces of the Charity Freedom Alliance mounted a major armoured attack on a Neo-Colonial Commonwealth supply depot.  This was the first engagement to feature the opposing forces on an equal footing and casualties were high on both sides.

The battlefield - objective compounds marked A and B.
A small supply base in the equatorial village of Gnissig was the focus of the battle.  Two compounds were in use by NCC troops for storage of supplies.  AFCFA mounted a two-pronged assault to try and seize these depots.

Compound A
Defending the depot was a platoon of Sabre MBTs, 3 Lancer heavy IFVs, 4 Outrider scout vehicles, a Claymore heavy APC plus a couple of unarmed Badger liaison vehicles.

Compound B
Several fireteams of NCC marines were scattered through the settlement, both in the supply compounds and waiting in the Lancers ready for deployment.  Reports of the AFCFA column closing on the village led the Sabre crews to move their tanks into partial cover, main guns ready to engage any targets appearing near the main road into Gnissig.

First casualty - AFCFA Warhammer goes down!
AFCFA was fielding a strong force, 3 Warhammer attack Mecha, 2 Rifleman air defence mecha and 2 Longbow missile artillery mecha, re-equipped with anti-tank guided weapons.  A pair of Kamodo heavy IFVs transported 2 squads of hardsuit infantry, with 4 Stoat armoured cars carrying another squad.  A Kamodo fire support vehicle with a heavy autocannon provided additional anti-tank support.

Second casualty - another AFCFA Warhammer is lost!
The attack started badly for AFCFA, 2 Warhammer attack mecha on the left flank falling to the Sabre autocannon fire in quick succession.  Confusion on the AFCFA command channels led to their losing the initiative [Fog of War card "Wait, the General said what?!"] and they failed to regain it at any point during the course of the engagement.

Sabre MBTs prepare to inflict more casualties...
Things went little better on the right flank, an anti-tank missile destroying the lead Stoat with another being immobilised nearby.  Crew and infantry spilled out of the wrecked vehicles and dashed for cover in the nearby buildings.  Unfortunately, the large building into which most sought cover turned out to be a very flimsy structure which provided no cover whatsoever [Fog of War card: "What's this wall made of, Swiss cheese?"].  2 squads made the dash across the main road seeking better cover but both sustained severe casualties from machine gun and main gun fire from 2 Sabres.  The uninjured troopers managed to drag their wounded comrades into cover and set about delivering first aid.

Stoat destroyed!  Luckily all aboard manage to scramble clear.
The left flank was getting congested!  2 Rifleman mecha moved up to support the remaining Warhammer, but wreckage was leaving the AFCFA troop carriers confined, with little space to manoeuvre.  The infantry hastily debussed and took cover amongst the storage containers, leaving the IFS ready to reverse to find better positions.  The remaining Warhammer concentrated fire on Compound A, destroying the larger building at the nearest end.

2 'Mechs down and serious injuries in 2 infantry fireteams.
Those AFCFA troops remaining in the indefensible building pressed forwards into a smaller but sturdier building, then used this to launch an attack on Compound B.  The Stoat crew went first but both fell to NCC marine fire before making it to the building.  The fireteam following had more success, downing 3 of the NCC defenders and dashing to the cover of the compound wall.

Stoat crew are down but return fire from other AFCA troops eliminates 3 NCC marines.
Forcing an entry into the building, their luck ran out and the AFCFA troopers now succumbed to overwhelming fire from the surviving NCC marines.  The attack on Compound B was a failure.

One AFCFA fireteam succeed in entering Compound B but are overcome by the defenders.
Now the tables started to turn.  A shot at one of the Sabres resulted in only minor damage to the sensors, but the crew panicked and bailed out.  "What the Hell are you doing?  Get back in that damned tank!"  Gun camera footage captured the entire episode [Fog of War card "That won't play well on Youtube!" means -3 victory points), the jittery crew diving for cover behind the Sabre before realising their error and clambering sheepishly back in.

A jumpy NCC tank crew bail out of their virtually undamaged Sabre.
Right back at the outskirts of the village, the Kamodo FSV risked edging forward to take a shot at one of the Sabres covering the main road.

AFCFA fire support vehicle takes out a Sabre at long range.
Success!  The resulting explosion destroyed the Sabre, the crew managing to bail out before it brewed up.

Sabre destroyed - but the crew all make it out alive.
2 more Mecha had moved in, Longbows which were usually equipped with artillery missiles but on this occasion carried anti-tank missiles instead.  One moved to support each flank of the AFCFA assault.

NCC armour masses near Compound B.
They now faced a build up of NCC armour on the right flank, 2 outrider Scout vehicles, 3 Lancer IFVs and the temporarily abandoned Sabre MBT.

AFCFA infantry assault captures Comopund A.
The left flank was not as heavily defended and the AFCFA troops mounted an assault on Compound A.  The first fireteam balked at the command and hunkered down in cover outside the building.  "Come on lads, shoe 'em how it's done!" cried the leader of the second fireteam and in they went, clambering through the rubble left from the Warhammer's destruction of the main building.  Vicious hand to hand fighting resulted in one AFCFA casualty but the entire defending NCC fireteam was taken out of action.  Compound A had been captured!

Warhammer particle cannon destroy a Sabre.
Moving forward in support, the Warhammer pressed home an attack against a Sabre, destroying the tank.

Sabre destroyed - but the Claymore fights on undeterred.
Despite the destruction of an MBT within feet of their more lightly armoured vehicle, the Claymore crew remained unshaken and prepared their heavy autocannon.

Return fire destroys the Warhammer, but at least the pilot survives this time.
Their fire proved just as accurate as the Warhammer's and the disabled Mecha keeled over backwards.  The pilot dragged himself from the wreckage and sought cover nearby.  Missiles streaked in towards the remaining Mecha but the combination of their detonation fields and countermeasures meant that the fire did little more than minor damage to weapon systems.

Longbow Mecha also falls.
Autocannon rounds and anti-tank missiles continued to flash back and forth on the right flank and finally the Longbow went down - but at a cost to the NCC defenders.

NCC troops reinforce the defences of Compound B.
One Lancer sat smashed, leaking black smoke, another was damaged and unable to fire its weapons.  There were casualties amongst some of the supporting infantry.

Sabre crew pile into their ride home.
One of the Sabre crews scrambled into a Badger.  They couldn't contribute anything more to the fight but at least they could get home safely!

Overall, this game was a narrow win for the Neo-Colonial Commonwealth.  One supply depot was successfully defended, the other was captured.  5 Mechs were destroyed but the NCC lost only 2 Sabres and a couple of Lancers.  The bad publicity video of the NCC crew abandoning their tank wasn't enough to swing things completely in AFCFA's favour!

Of concern to the NCC now is the fact that AFCFA appear to have access to vehicles and large combat Mecha from the Guavan Defence Force.  The GDF have not been kindly disposed to the NCC since the fighting on Libelula, when Assault Cyborgs were used against regular GDF troops,  followed by a special forces raid on a GDF outpost.

Casualties from both sides were repatriated quickly at the end of the battle, NCC analysts now wish they had been given the opportunity to question some of the AFCFA troopers.  The ease with which they operated with the Mecha and their higher than usual standard of marksmanship and training has raised suspicions that these were really GDF troops in disguise.  AFCFA have claimed responsibility for the attack, so any GDF troops must be operating with their blessing.

Wednesday, 5 November 2014

Colonial Defence Force from GZG

 More of my Ground Zero models, this time some of their new Colonial Defence Force sculpts.  These are going to become the "Green Hollow Rangers".  Green Hollow is a sparsely populated, heavily forested world and the GHR are renowned for their wilderness skills.  I've opted for 2 packs of rifles, 1 support weapons and 1 light machine guns plus 2 packs of cavalry for recce work.  The soft cap heads suit the image I'm trying to create, cavalry only come in helmets but I don't mind this because you can see why mounted troops would want an extra bit of head protection!

Green Hollow Rangers ready to be cleaned up and undercoated.

L-R: Assault rifle, LMG (with drum mag), anti-tank rifle

L-R: LAW, assault rifle, LMG.

Cavalry - not available with caps, but helmets are a must for safe riding!
The one thing that's missing is an obvious squad leader in the rifles pack but this doesn't matter too much.  All troops are well-provisioned with full webbing, day sacks, partial armour (eg shoulder plates), the usual details you'd expect from GZG.  I already have some ideas on painting which will tie in with some of the previous figures I've done.  I'll put together a more in-depth review when I've got some painted.

GZG sale goodies

I've just received a box of glittering metal goodness in the post, my latest delivery from Ground Zero Games.  Lots of reinforcements for the Neo Colonial Commonwealth in the form of NAC Marines:


NAC Support Weapons

NAC Rifles B

NAC Rifles A

Medics and casualties

More casualties!
 I'm planning on turning some into military police, others will be converted with head swaps:

Conversions using Peter Pig wolf heads!

Wednesday, 29 October 2014

Dungeon furniture on Twisting Catacombs Kickstarter

Although I have all the corridors and rooms I need from my Hirst Arts casting, additional furniture is always useful.  I discovered the Twisting Catacombs Kickstarter from Zealot Games a couple of days ago, lots of great furniture and other useful bits for anyone running a dungeon crawl.

Only 3 days left as I write this, well worth a look!