Saturday, 18 November 2017

GZG Federal Stats Europa Colonial Legionnaires

 More recent work, some FSE troops who will be the faceless enforcers of some unscrupulous colonial company, undertaking asset realisation operations to reclaim value from their off-world projects.  Anyone who has read Fallen Dragon by Peter F Hamilton will know the sort of thing I'm talking about.  And if you haven't read it, please do!


I've gone for a fairly simple colour scheme, Humbrol 104 Oxford Blue with a highlight of Humbrol 24 blue. Shading is a wash of 1 part Vallejo black ink to 4 parts future floor polish.  This was drybrushed with Humbrol 24 blue followed by a final highlight which was 5/50 Humbrol 24 + GW enchanted blue.


Weapons, webbing, boots, gloves, respirators and shoulder pads are matt black with Humbrol 32 dark grey drybrush.  Visors are GW mithril silver.


All received a final coat of future floor polish for protection.  I started to give them a thinned coat of Vallejo Matte Varnish but this did not turn out well!  The 2 pointing officers have the matte finish, the one using binoculars doesn't.  It doesn't look too bad here but keep an eye out further down the page...



Support weapons are present in kneeling and standing poses.


Sniper and 2 firing poses.  The sniper has the matte varnish, you can see here how pale it makes the finish.  Despite the thinning it has settled in a milky layer in the creases and looks even worse in reality!


2 missile troopers provide anti-tank punch plus someone from the command pack with computer and comms pack.



Perhaps they'll end up fighting a few locals who don't want their assets realised.


Finally, in case some of you were thinking "that colour scheme looks familiar", here is the inspiration.


I'm sure many of you already guessed it!

Tuesday, 14 November 2017

GZG Mercenaries

 I've been busy painting some of GZG's mercenary range recently.  The following come from packs SG15-M01-6  which includes Merc rifles A, B & C; support pack with LMG and SAW; RPGs and LAWs; snipers.  I also have a couple of figures from SG15-P24 Pan African Union special forces squad B.

Not everything is painted yet, the prone figures are awaiting basing as weapon teams for Tomorrow's War and I just threw together a batch to try out some colour schemes.  My mercs won't have a "uniform" as such but I've tried to stick with the same few colours throughout, with the odd camouflage effect thrown in for variety.  I did use 5 or 6 different greens but after shading you couldn't tell the difference between some of them so it will be reduced to about 3 greens in the next batch plus a sandy yellow and a couple of browns.  All had a wash of sepia or black ink for shading followed by a drybrush of the base colour on top.  Future floor polish should add a bit of protection and the final step was some Vallejo matte varnish to kill the shine.  The last stage hasn't completely worked and it's left a pale deposit in some of the deep creases, but more on that another day!

First the support weapons.  The female figures' heads seem slightly small and dainty compared to the male figure and the bandanna is quite chunky.  Otherwise they're fine, the male figure has a spare drum magazine in the small of his back and they all have a nice assortment of pouches etc.



LAW, RPGs plus the machine gunner from the PAU special forces squad.  Nice poses but no-one seems to be carrying any reloads for the anti-tank weapons so they'd better hit with the first shots!



Close up of the LAW and the PAU gunner.  Unlike the mercenaries, the PAU figures all come with webbing and field packs.


I particularly like the LAW gunner, great pose and a very focused expression on his face!




Snipers.  I like the crouching and kneeling poses, these could easily be used on a multi-figure base as a sniper team or individually as marksmen within a squad.  The kneeling figure with the blue cap has very good facial features.



Rifles.  Given the wide range of different weapons in use, ammunition supply must be a nightmare...



More rifles plus the second PAU figure, again with additional webbing and backpack. I've painted the boots of the chap on the right with green gaiters and he has a green vest over a grey jacket.  Detail on the boots and jackets gives you the choice of painting all in one colour or splitting with different colours to suggest different types of garment.



Detail of a couple of the figures.  The PAU trooper has superb detail, especially his face.


The female merc has slightly soft features but is otherwise a great figure, good for a line trooper but could also be painted to stand out as an officer if desired.


More rifles. Chap in the centre has brown gaiters over his boots.



More detail of the faces.  I think the mercenaries are probably the best I've come across in all the GZG ranges for variety of heads and there are some excellent expressions amongst them.




All in all I'm very pleased with these.  They'll add some extra firepower to my armed civilians and colonists and the range of poses is excellent.  The next batch I work on will probably include a few head swaps and I might go back to the female machine-gunners to replace at least one of their heads too.

Saturday, 21 October 2017

Cheap Star Destroyers

Poundland is always worth a check when I'm passing and these were a good find last week - Star Wars First Order Resurgent class Star Destroyers.

3 First Order Star Destroyers will form a good core to a fleet.

Sadly no AT-STs  or hovertanks in stock!




Not the iconic original Star Destroyer design (in fact these are supposed to be twice their size) but still well worth £1 each.

Various sources classify Star Destroyers as battle cruisers but this never seems quite right.  The battle cruiser traditionally had the firepower of a battleship but in order to achieve the speed of a cruiser it was more lightly armoured than a battleship.  This description doesn't fit the powerful Star Destroyer, in fact I don't think you can classify it in any traditional modern or historical warship class.  It has powerful weapons but it's more than just a cruiser or battleship.  It carries scores of fighters but it's not just a carrier.  More than 8000 stormtroopers can be landed by 100 landing craft but this is by no means only an assault transport.

I think the Star Destroyer should be classified simply as a Star Destroyer - a multi-role warship fulfilling several traditional roles.

Mine will be facing a number of familiar looking fighters from GZG...








Friday, 13 October 2017

Armies Army sale!

Armies Army don't seem to get as much publicity as a lot of the other 15mm sci-fi companies so I thought I'd mention Keith's 20% off sale which is on at the moment!

http://armiesarmy.blogspot.co.uk/2017/10/sci-fi-sale-20-off-all-armiesarmy-sci.html

I particularly like his BTR290/260 APCs and their variants.  The BTR290 assisted jump frame reminds me of the old BattleTech Kanga jump-tank!

I'd be interested to see how they compare in size to other manufacturers - anyone out there taken any comparison pictures?

Thursday, 10 August 2017

15mm tents on offer!

STOP PRESS!!

Red/yellow and blue/green tents in the background.

Alternative Armies (now incorporating 15mm.co.uk) have a special offer 20% off their fantastic little tents featured in my recent game report plus free postage for orders over £15!

Small green tents, one damaged!

The offer ends Friday 11th August, so why are you still reading this? Go and buy some now!

Sunday, 30 July 2017

Escape from Zombie Camp!

Having purchased some very nice tents from 15mm.co.uk, I decided that my home-brew Escape from Zombie Island game needed a change of scenery for our next Scout Games Day.  Stand by for... Escape from Zombie Camp!

3 Patrols of Scouts are camping at an activity centre, but what's that rustling in the trees?  2 groups of camp staff are also present.

The staff in the camp admin building are the first to notice something isn't quite right...



This seems an opportune time to take an overview of the situation.

The girls' Hedgehog Patrol (Linda Pistol, Wendy Shotgun and young Bobbi Yellowtop) have a small camp site top left, though at the moment they're hiding in the nearby toilet block.   Fighting off some zombies results in both Linda Pistol and Wendy Shotgun sustaining leg injuries.

Next are Woodpecker Patrol (Micky Axe, Joanna Satchel and Vincent Dreadlocks).  Near them are the abseiling towers occupied by the activity instructors (Alan Moustache, Isabel i-Pad, Old Eric).  A little further is the big green mess tent and opposite that are Spider Patrol's tents, where Stacey Redjacket, Naomi Stetson and Billy Box have been camping.  Right in the far corner of the site is the admin block where the other camp staff ( Vincent Chainsaw, Melanie Camojacket and Albert Cap) are gathered, though by this point they've rushed out and jumped into the digger.

 
Spider Patrol sneak around, using the big mess tent and trees for cover.  Can they find anything useful in their tents?  Uh-oh, looks like one tent has already been visited by the zombies!  Woodpecker Patrol tip-toe behind the trees nearby.


Meanwhile, activity instructors in the abseiling tower have got a .22 rifle and pistol from the shooting range with which to defend themselves.  They decide to draw the zombies towards them and pick them off one at a time.  After all, they'll be safe up that tower.  Right?



Disaster!  The combined efforts of the zombie horde knocks over the tower!


The instructors decide to try and climb/jump across to the next tower.


Sadly Isabel and Old Eric prove incredibly clumsy and plummet to the ground!  Isabel is dead, Eric badly injured.


Sensing fresh meat, the zombies close in for the kill.  How fast can the injured elderly abseiling instructor hobble?


By the look of things, not as fast as the zombies can lurch.


Elsewhere, the camp staff from the admin building have got the digger started and plough their way through the oncoming zombies.


Sadly they're too late to help Old Eric abseiling instructor!


Attracted by the noise, zombies swarm towards the digger.


The admin team have a cunning plan!  Vincent Chainsaw crashes the digger into the side of the toilet block, blocking the route of a substantial zombie horde.


The nearest Scout Patrol, Spiders, dash for the cover of the toilet block.


They bring with them some of the supplies they've recovered from their camp site.  Hurry up Billy Box, don't get left behind!


By now, Woodpecker Patrol have caught up with the admin staff.  They try to get the tracked landrover started.  But where have Spider Patrol gone?


They get the engine running, but which way to go?  One of the staff, shoots at the zombies - but all this noise is attracting more!


Additional zombies close in...


Alan Moustache is trapped and alone in the abseiling tower, ammunition running low.


The landrover rumbles onto the road and towards freedom!


But by golly those zombies are fast!  Attracted by the loud noise of the vehicle, more and more begin to emerge from the surrounding woods.


They close in.  Gunfire from the vehicle attracts the zombies ever closer!


Oh no!  The horde overwhelms the landrover, their combined strength overturning it and tossing the Scouts and admin staff from the wreckage!


Stunned from the fall, they stagger to their feet, only to find themselves virtually surrounded!


Closer to the camp site exit, Bobbi Yellowtop has pulled ahead of her injured companions but is confronted by yet more zombies.


Alan Moustache attempts to climb out of the abseiling tower to get a shot at the zombies - but slips to his death!  Vincent from the camp staff wields his chainsaw but a zombie slips past and his fate is sealed.


Melanie Camojacket manages to slip past the zombies before they close around the others.  There is now no escape...


In a grotesque feeding frenzy, the rest of the group are devoured.


The injured members of the girls' Patrol are unable to outpace the zombies.  Soon, Linda Pistol falls beneath their twisted, rotting claws.


Surely Wendy Shotgun cannot evade the zombies for long - but in a last heroic effort, she leads them away from the youngest Patrol member.


The zombies from the carnage around the landrover close from the other direction.


Even more can be seen in the distance beyond the landrover!


The inevitable happens.  Wendy is caught between the 2 groups of zombies and torn to pieces.  But has her brave sacrifice given Bobbi a chance to escape?


Pursued by the ever-growing horde, Bobbi sprints desperately for the road out of the camp site - and makes it with seconds to spare! She is safe - hoorah!


Meanwhile, Melanie Camojacket has circled back round to the opposite end of the camp site to avoid the zombie hordes.  She decides to check out the storage sheds.


Looks like one of them contains an RPG!  This proves useful in killing a few more zombies but the loud noise attracts others from all over the camp site.


The shed next door also proves tempting - but anyone involved in a zombie apocalypse should know better than to open a door with a biohazard marking on the door.  Zombies spew out and overwhelm Melanie!


And thus ends Escape from Zombie Camp!

Bobbi escaped, as did Spider Patrol, who ran off the other end of the games area.

Figures from GZG, Rebel Minis and 15mm.co.uk
MDF buildings (WCs and admin block, storage containers, watch towers) from Mad Mecha Guy
Storage sheds by Britains (farm yard pig sheds!)
Trees from Woodland Scenics (deciduous) & Heki (evergreens)
Vehicles mainly Matchbox re-paints
Hills & games mat home-made

Disclaimer - the events depicted in this game report are entirely fictional and are in no way based on any real people.  The UK Scout Association does not endorse the use of RPGs on camp sites and does not approve of Scouts bringing hatchets and pistols, shotguns and other small arms to any activities.  Scout Leaders are not expected to abandon their Scouts to zombies at the first sign of trouble.  Melanie Camojacket deserved to get eaten for running off and leaving the others.  So there.