Tuesday, 8 January 2013

Zombie Reinforcements 6 (sort of...)

 I'm sure that even with the extra zombies I'm painting and the others I still have waiting in the wings, I'll still run short during games.  Mum and Dad asked if there were any other small bits I might like for Christmas and I suggested a few items from the fantastic range of bits that eM-4 miniatures have available.

Lots of goodies...
 I now have lots and lots of D8s and D10s for Tomorrow's War / Force on Force, thus enabling me to roll attack and defence dice at the same time rather than having to constantly re-roll 5 or 6 D8s/D10s, hoping that I can remember what was rolled the first time to compare against!

  I also have a bag of 50 red counters and 20 red pawns as pseudo-zombies.

Not so scary (but rather unnerving nevertheless)
The pawns can stand in for individual zombies where required.

Not at all scary
 I'm thinking of using the counters in a similar way to blips in space hulk, marking 1, 2 or 3 zombies underneath (and maybe the occasional "false alarm") to add to the tension of the game.

A worryingly large amount of potential scare!


  1. There's nothing quite like having a lot of dice. One of my friends bought out the stock of polyhedrals when the local game store went under. Sifting through them all is both a pain and a pleasure. :)

  2. Nothing quite as scary as the enemy you don´t know. Keeping tension in zombiegames with blip counters is a great idea, consider it stolen :)

    1. It's something I've always liked about Space Hulk!