|GDF techs at work.|
Team 1 shooting: 1D10 (assault rifle), 1D8 (pistol), 6D6 (3 SMGs).
Team 1 close assault: 9D10.
Team 2 shooting: 1D10 (assault rifle), 1D8 (pistol), 4D6 (2 SMGs).
Team 2 close assault: 7D10
These all assume firing at optimum range (+1D) with the bonus cancelled out by the suppressed weapons (-1D).
[Note - I realised afterwards that I got this wrong, should have been a single D6 per person for SMGs over optimum range, SMGs within optimum range should have rolled 2D10!)
|Commonwealth raiding party ready for action.|
|Commonwealth special forces sneak through the woods.|
|They take the guards by surprise!|
|The sentries have been silenced.|
|Team 2 prepare to make their entry.|
|Team 2 move inside.|
|Attack! Team 1 move through into the garage.|
|The techs run for it but the IFV moves in.|
|Team 1 set the demolition charges.|
|GDF troops take casualties from Team 2's covering fire.|
|Cyclops Fighting Suit prepares to fire on a GDF gun drone.|
|GDF troops spot the Cyclops.|
|Team 1 locked in combat with GDF troops.|
|Having defeated the immediate threats the Commonwealth forces prepare to escape.|
|Team 1 make their escape.|
Commonwealth special forces: Rebel Minis SAS
Guavan Defence Force: GZG OUDF troopers
Guavan techs: GZG gun crew in berets
Cyclops suits: GZG
GDF vehicles: DLD Productions "Kamodo" AFVs and Matchbox "Stoat" scout car