More pictures of my Cyclops armoured fighting suits plus the background fluff for them in my games...
|I'm wondering whether to paint some of those oblongs on the chest as lights.|
The Cyclops Armoured Fighting Suit is actually something of a misnomer. It is not an actual "suit" that is worn in the same way that a set of power armour might be, but neither is it a true vehicle to be piloted by a pilot sitting in a cockpit as much larger walkers might be. A Cyclops operator sits on a saddle-like seat in the mid-torso of the fighting suit, arms and legs fitting into a control harness. These harnesses incorporate a movement amplification system that allows the fighting suit to walk, run and use its arms with minimum input from the operator. The operator can vary the responsiveness of the suit to allow them to bend a girder or carefully pick up an injured child, a resistance feedback system giving a tactile response that aids in delicate work.
The Cyclops features a number of cutting edge technologies including a stealth system with adaptive camouflage, advanced sensors and an ECM pod to jam command-detonated mines and explosives and cause premature detonation of ATGW warheads.
|Rear view showing backpack detail.|
An additional benefit of the Cyclops modular weapon design is the ability to do without weapons completely, leaving the suit with 2 manipulative hands, useful in non-combat situations. The Cyclops can serve as a load-mover, enabling rapid loading or unloading of supplies and equipment without the need to get a civilian forklift onto the battlefield. It can also aid in civil emergencies such as earthquakes or fires and explosions, moving rubble with surprising delicacy but able to withstand heat or sudden building collapses.
|Are those smoke launchers under the arms? I've decided not - too much risk of damaging your own arms!|
The usual armament of the Cyclops is a heavy autorifle. This advanced conventional weapon can fire a range of different munition but is generally pre-loaded with armour piercing rounds for use against vehicles and microflechette rounds for use against infantry and other "soft" targets.
My Tomorrow's War stats:
Name: Cyclops Armoured Fighting Suit
Tech Level: 2
Weapon: Heavy Autorifle TL3 Hvy support advanced ballistic weapon AP:5/AT:2 (M)
(+1 to die roll on vehicle damage, other bonuses already included above)
|Close-up detail of heavy autorifle.|
TL3 advanced sensors (+1D die shift to spot hidden enemy, double optimum range, night vision)
Lifesaver (+1D die shift for crew survival roll)
TL3 Detonation Field (-3D from ATGW firepower)
Stealth (cannot be fired upon until spotted)
Tomorrow... heavy weapon Cyclops!