Sunday, 18 November 2018

Action Force - Red Shadow reinforcements

Some final infantry reinforcements mean that I have, at last, got enough Red Shadows for a decent Action Force game.


As before, these are Peter Pig late war Germans, a mixture of assault rifles (StG44) firing and advancing plus some German NCOs kneeling and standing.


I have enough for a good mix of fireteams including team leaders and support weapons.


I've recently purchased a copy of the Osprey Wargames Black Ops and have the first scenario planned...


Perhaps I'll even manage a game before Christmas!

Wednesday, 14 November 2018

Action Force - Red Shadow machine gun teams

 More support weapons for my Red Shadows, this time in the form of a couple of machine gun weapon teams.


They overhang my usual weapon team base size slightly but not enough to cause any problems.


These are Peter Pig late war LMG teams (MG42s).  Peter Pig doesn't tend to add much face detail on the prone gun teams because you don't really get to see those features during a normal game!


This actually made them easier to use than the normal Peter Pig figures.  I didn't try to shape the front of the helmet with Milliput, just painted it as it was.


Monday, 12 November 2018

Action Force - Red Shadow support weapons

 My Red Shadow army receives some much-needed support weapons at last.  The action figure Red Shadow came with a bazooka and these Peter Pig WWII late-war German Panzershreck troops need only a little bit of work to look the part.


An additional late-war LMG advancing figure becomes a Red Shadow machine-gunner.


Saturday, 10 November 2018

Action Force - Z Force Infantry

 A few more Z Force infantry to add to my Action Force army.


A mixture of M16/M4 armed troops.


Some have M203s for added firepower.


Now they just need some more Red Shadows to fight!

Monday, 5 November 2018

Alien invaders

For £1 each from a local toy shop, these alien war machines should be good glued into fixed poses and repainted.  They're a slightly biomechanoid form which reminds me of some '80s anime mecha such as the Robotech Zentraedi Queadluun-Rau or Nousjadeul-Ger power armour or maybe more the Robotech Masters' Bioroids with a touch of Invid.  They loom over 15mm figures and will give my Critical Mass Games mecha or my Exo-squad/Robotech Destroids a good run for their money.

There are ball and socket joints at shoulder, elbow, hip, knee and ankle to provide excellent poseability.  I'll be fixing them to round plasticard bases which should give stability to any running action poses.  A few old guitar strings and a bit of milliput will help augment their biomechanoid appearance.

One version has very long, clawed arms and a hefty axe, obviously a close-combat type.


There are large shoulder mounted objects, perhaps some sort of jump-assist jets.


Alternatively you can swivel them to point forward in a more menacing way.


The ball joints allow a range of threatening poses.  With a bit of brass rod and some milliput I can add some recessed anti-personnel gun barrels to the forearms.


The ranged attack type has a rather odd weapon which has a Giger-esque alien head with a gun barrel protruding from the mouth!


I can just imagine those claws scooping up screaming civilians for cruel alien experimentation purposes...


Shoulder mounts in this one appear to be some sort of missile launchers?


If you wondered what mechanism is partly visible inside the translucent bodies, it's an LED light system.  I think I'll be removing these for use elsewhere so I can glue the body cavity closed with no risk of later battery leakage!


Now I just need to think of a colour scheme.  Any suggestions from anyone?