Tuesday, 31 January 2012
Power Armour
I've known for some time that my armies have been lacking in that most important of SF staples, Power Armour. The figures have been sitting in my "to be painted" box for some time but all I managed to get partially finished were a few Critical Mass Games Kaamados Vivipara and Agaamids (of which more on another occasion...)
A dig through the collection of little polybags in the box provided me with a few human power armour figures who were purchased to help remedy this omission. Various figures are part way through painting (with several test pieces complete), but these 6 are the first complete set I've finished. They are Ground Zero Games' SG15-N03 Neu Swabian League Power Armour. In the bag are a commander with sensor pack, 2 missileers with shoulder-mounted missile pods, a SAW gunner with under-arm gun mounting (reminds me of a GW Terminator assault cannon) and 2 standard troopers. As often seems to be the case with the older GZG power armour figures, the guns seem a bit small and ill-defined, but apart from that I really like these figures (even if they have super-slim waists that a fashion model woudl die for!)
Base colour is Humbrol 93 acrylic matt Desert Yellow. Camouflage stripes of 50/50 mixed base colour and Vallejo Reflective Green (it's an olive drab colour, not sure where the "reflective" bit comes in?) were added, I didn't want the green to be too sharp a contrast. Edges of the green stripes had a smaller dab of Vallejo Cold Grey here and there. Base was painted with Inscribe Acrylic Sand Yellow. I was going to paint the back of the knee joints in a darker colour, but I rather liked how they've come out with the shading, so left them as they are.
Vallejo sepia ink over the whole figure including the base. Humbrol desert yellow drybrush across the entire figure followed by Vallejo bone white. Weapons are picked out with Vallejo Cold Grey and washed with Vallejo black ink. Visors are GW red gore with appropriate highlights/shadows and finished with GW red ink. The commander has received a matt black sensor dome over his left shoulder and the stalk on the right shoulder has a red lense which received the same treatment as the visors.
I'm pleased with the camo, it gives a rather subtle effect, exactly what I was after. I admit that at normal viewing distances on the 15mm battlefield it'll just look a uniform dull greeny-yellow-brown colour, but as I spend far longer painting figures than actually playing with them, I don't mind! Click on the pictures for a larger view, showing all the detail which will never be noticed during the games...
Wednesday, 25 January 2012
Special Forces ideas
I've decided that I need some special forces types for certain missions.
I do have a set of Rebel Mini's SAS, but they're more of an anti-terrorist or hostage rescue mixture of figures with gas masks and anti-flash hoods, armed mainly with pistols and SMGs. The force I most commonly use in games are my NAC Marines from GZG, so I'm going to use them as the base figures. The majority of their equipment will be the same as that carried by the regular troops, so there are only two main changes that I'll want to make to them:
1) Head swaps. I'll be replacing all the heads with some of GZG's replacement heads, probably those which include night vision goggles. I haven't decided whether I'll have 8 with goggles or split a pack so that 4 have goggles and 4 have something different. I could give them gas masks, though I've also been considering some MPs. If I get Jon's other pack of replacement heads I could use berets or something similar to help differentiate them from the other Marines. Of course, I could just get the "NAC Marine in Berets" pack for my MPs, which would be a whole lot easier...
2) Weapons. My special forces team will use the standard marine assault rifle, but with a large sound/flash suppressor attached. I plan to cut off the existing barrel and drill a hole into which I will insert a thin piece of brass rod. This rod will act as an attachment point for some brass tube to form the suppressor. I could fix the tube directly onto the barrel as it comes on the figure, but I don't think that would stand up to much handling. I don't want to be forever hunting for the loose suppressors rolling around in the figure case ready to glue them back on!
An artist's impression of the finished product. I'm happy to report that the artist has been given the sack after producing this poor quality image. Hopefully the physical result will turn out better than this (and without a curious greenish stripe along the bottom).
Colour scheme will need to be different from the normal troops, probably a dark grey/black so that they look suitably menacing. If I go for MPs as well, they'll be painted to match the regular troops, but with one or two changes such as coloured shoulder pads to emphasize their
importance. (I imagine they'd have coloured, elasticated patches they can pull over the armour panels, easily removed if they get involved in fire combat.)
Sunday, 22 January 2012
Desert Village
Well, after several months I've finally managed to finish off my Afghan-style desert dwellings. These will be used in modern games, they'll also appear in the more arid desert regions on the colony world of Gordon's Gamble.
I started working on this back in May 2011, but work ground to a halt just after I'd applied the initial texturing. This was mainly because I'm lazy and flit from project to project when I get to any difficult bits, in this case trying to create a dome for the mosque/meeting hall!
Here is the finished article - plastic ball former covered with cling-film received a papier-mache base layer followed by a coating of thick plaster of paris. A good firm sanding smoothed it down and it was fixed to a foamcore roof with than cardboard edges. Texturing helped bring the whole lot together and concealed any defects in the construction!
Windows are made of that mesh stuff you use for cross stitch, carefully cut to size and PVA glued in place.
The largest building, also the tallest. The little canopy at the front is glue-soaked kitchen towel and cocktail sticks.
All the roof sections lift off. In this case, the top section is completely square so that you can position it 4 different ways.
Some buildings have stairs, others have ladders. I imagine that this one has stairs inside to first floor level, then the little ladder to the roof. Ladders are chopped up matchsticks and balsa scraps.
All the buildings have received a thick coat of Dulux weathershield masonry paint which I hope will be long lasting and wear resistant. The roof areas were painted in the sand colour first, then lightly stippled with the white, leaving dusty areas in the corners.
I'm pleased with the end result. The yellow matches our gaming club's desert boards, so they'll fit in nicely.
I started working on this back in May 2011, but work ground to a halt just after I'd applied the initial texturing. This was mainly because I'm lazy and flit from project to project when I get to any difficult bits, in this case trying to create a dome for the mosque/meeting hall!
Here is the finished article - plastic ball former covered with cling-film received a papier-mache base layer followed by a coating of thick plaster of paris. A good firm sanding smoothed it down and it was fixed to a foamcore roof with than cardboard edges. Texturing helped bring the whole lot together and concealed any defects in the construction!
Windows are made of that mesh stuff you use for cross stitch, carefully cut to size and PVA glued in place.
The largest building, also the tallest. The little canopy at the front is glue-soaked kitchen towel and cocktail sticks.
All the roof sections lift off. In this case, the top section is completely square so that you can position it 4 different ways.
Some buildings have stairs, others have ladders. I imagine that this one has stairs inside to first floor level, then the little ladder to the roof. Ladders are chopped up matchsticks and balsa scraps.
All the buildings have received a thick coat of Dulux weathershield masonry paint which I hope will be long lasting and wear resistant. The roof areas were painted in the sand colour first, then lightly stippled with the white, leaving dusty areas in the corners.
I'm pleased with the end result. The yellow matches our gaming club's desert boards, so they'll fit in nicely.
Saturday, 21 January 2012
GZG Free Cal-Tex
Some more oldies from Ground Zero Games... the Free Cal-Tex. As usual, click for larger versions of the images.
SG15-T01 is the standard pack, comprising squad leader, support gunner, RPG style missile launcher and 4 riflemen. The final figure is kneeling with a long-barrelled variant of their standard assault rife. You could use this as either a sniper rifle or another SAW, though you'll see that it's slightly different from the standing gunner's weapon.
I've already reviewed this pack back in January 2011, so I won't go into too much detail here.
This time I've gone for a blue/grey colour scheme as suggested by Jon at GZG. The blues are Humbrol 104 Oxford Blue base with 24 Blue highlighting and a final light drybrush of GW enchanted blue. The grey is Vallejo 72.050 Cold Grey, black ink wash, drybrush of base colour then highlight of Vallejo 72.049 Stonewall Grey. Visors are Vallejo 72.051 black (not sure if it's supposed to be gloss, but my bottle is so it's just right!). Weapons are Humbrol 33 matt black with a Humbrol 32 dark grey drybrush.
I also have a pack of kneeling/prone troopers. These are actually slightly smaller than the first pack, more similar to GZG's New Israelis in size. I realised that I haven't taken a comparison shot with the kneeling figure from the original group, I shall have to remedy that and add it to this post. They're still in scale within the pack, so the weapons, armour etc. are also proportionally smaller. This means that they look fine on their own, but the two sets might look slightly odd mixed on a base!
SG15-T01 is the standard pack, comprising squad leader, support gunner, RPG style missile launcher and 4 riflemen. The final figure is kneeling with a long-barrelled variant of their standard assault rife. You could use this as either a sniper rifle or another SAW, though you'll see that it's slightly different from the standing gunner's weapon.
I've already reviewed this pack back in January 2011, so I won't go into too much detail here.
This time I've gone for a blue/grey colour scheme as suggested by Jon at GZG. The blues are Humbrol 104 Oxford Blue base with 24 Blue highlighting and a final light drybrush of GW enchanted blue. The grey is Vallejo 72.050 Cold Grey, black ink wash, drybrush of base colour then highlight of Vallejo 72.049 Stonewall Grey. Visors are Vallejo 72.051 black (not sure if it's supposed to be gloss, but my bottle is so it's just right!). Weapons are Humbrol 33 matt black with a Humbrol 32 dark grey drybrush.
I also have a pack of kneeling/prone troopers. These are actually slightly smaller than the first pack, more similar to GZG's New Israelis in size. I realised that I haven't taken a comparison shot with the kneeling figure from the original group, I shall have to remedy that and add it to this post. They're still in scale within the pack, so the weapons, armour etc. are also proportionally smaller. This means that they look fine on their own, but the two sets might look slightly odd mixed on a base!
Monday, 16 January 2012
Skirmish on Svivren - a short Star Wars adventure
Something a little different today, a recent Star Wars roleplaying game that I ran for some of my Scout Troop...
Starring:
Jess as Jabba the Jawa
Matthew as Sblex the Nautolan
Tom as Ba'tlak the Klatooinian
William as the Ewok dude
Duncan as Atilla the Human
Edward as Captain Blaze, commander of the Ne'er Do Well
We catch up with our heroes as their adventure is just beginning...
The Ubrikkian cargolifter Ne'er Do Well touched down on Svivren. The Svivreni chafed under the rule of the
human-biased Empire, providing an environment ripe for exploitation by Rebel
agents. One such agent had failed to
report in, and the crew of the Ne'er Do
Well had been asked to find out what had happened to the agent, and render
assistance or rescue him if required.
As Captain Blaze mustered
his crew by the main airlock, they heard a rustling sound and a clunk from the
nearby cargo hold, and a small furry figure staggered into sight, dressed in a
leather hood and carrying a short, stone-tipped wooden spear and a crude bow.
As the rest of the crew
stared in surprise at the Ewok stowaway, Atilla was quick to react. "Permission to shoot the Ewok stowaway
sir?" he asked of Captain Blaze, bringing his blaster rifle to bear. "Granted!" came the reply, and the
b-pow! of the blaster echoed through
the ship. Luckily the Ewok had
recognised the hostile intention and ducked back behind a cargo pod in time to
avoid injury. As he prepared to charge
the agressive human with his spear, a loud clank sounded against the exterior
hatch, followed by a muffled voice.
"Open up! CusBa’tlaks
inspection!"
The crew quickly stood up
straighter, lowered their weapons and feigned innocence as Captain Blaze hit
the main hatch release. With a whine of
actuators the ramp lowered, revealing an Imperial officer flanked by 2
Stormtroopers. The officer flicked an
imaginary speck of dust off his immaculate grey uniform before striding up the
ramp into the ship. "Cargo
inspection. May I see your
identification papers please?" The
crew stared at him. Their fingers
twitched nervously. This was a
situation that would have to be handled with great cunning and delicacy. Which of the crew should try to use their subtle
skills of persuasion to con this official into going about their business
unhindered? Curiously, Atilla ran forward
and tried to hide behind one of the Stormtroopers, who twisted to follow him
with a surprised "What the..?!"
"Hmm... perhaps we
should..."began Ba’tlak thoughtfully, but the rest of his words were
drowned out by the roar of blaster fire as the rest of the crew grabbed for
their blasters and opened fire on the Imperials. The fight was short but brutal.
Ba’tlak began by leaping
backwards and hiding behind a hatch further inside the ship. Jabba the Jawa jumped forward to attack the
closest Stormtrooper but got his feet tangled in his long clothing, falling heavily
to the deck, his blaster bolt flying harmlessly out through the open hatchway. The Ewok stabbed at the same Stormtrooper
with his spear. His satisfaction as the
spear thrust into the Stormtrooper's body turned to dismay as he realised it
had only slipped between the armour plates without causing injury. The Stormtrooper twisted with the impact,
and the stone tip of the spear snapped off, lodged somewhere between his armour
and his skin. Attacking the
Stormtrooper from a third direction was Atilla, but his blaster bolt
ricochetted harmlessly off the armour.
The Stormtrooper replied with a hurried shot at the Ewok, but being
battered from two different directions, his aim was off and he merely singed
the Ewok's fur. An unpleasant smell of
burning Ewok filled the room, but other than that, no real harm was done.
Sblex turned his blaster
pistol on the Imperial officer in the centre, winging the officer's leg and
causing him to collapse to the deck, crying out in pain. At the same time, the power indicator on the
pistol flickered and died. Sblex cursed
and grabbed for his other pistol.
Blaze fired his blaster
rifle at the second Stormtrooper, but failed to injure him. This Stormtrooper was so surprised at the
sudden fury of the attack that he failed to respond.
Taking advantage of the
surprise, Blaze fired again, but merely stunned the Stormtrooper.
Using his second blaster
pistol, Sblex fired again at the Imperial officer who was writhing on the deck,
hitting him in the chest. The officer
stopped moving.
Ba’tlak leaned out from
behind the hatch and squeezed off a shot at the first Stormtrooper, who was now
beset from three sides. Unfortunately,
in the confusion of the struggle, Ba’tlak's shot missed the Stormtrooper and
knocked Atilla's leg out from under him.
As he fell, Atilla instinctively fired back at the source of the shot,
his blaster bolt striking Ba’tlak in the forehead, causing him to collapse like
a puppet with its strings cut. Before
the Stormtrooper could take advantage of the collapse of two of his opponents,
the Ewok dropped his broken spear, pulled round his bow and let fly an
arrow. There was little chance of
missing at such short range. His vision restricted by his helmet, the Stormtrooper
had leaned forward to see where the diminutive Ewok and Jawa were standing. His mistake - the arrow penetrated the
eyepiece of his helmet and he collapsed to the deck with an anguished cry,
clutching at his head. Jabba the Jawa
had managed to free his tangled feet, staggered upright, he put a blaster bolt
into the fallen Stormtrooper to keep him down.
The shot blew a large crater out of the deck plates and the
Stormtrooper's leg, and judging by the amount of blood, this trooper was
certainly out of the fight. It was a
good thing too - the Ewok's bow string had snapped, leaving him completely
unarmed.
Sblex transferred his
attention from the Imperial officer to the Stormtrooper attacking his
Capain. A blaster bolt flashed, the
Stormtrooper's severed leg bounced across the floor and rolled to a stop
against the bulkhead, and the fight was over.
As the smoke filling the
compartment gradually cleared, Atilla climbed unsteadily to his feet, wincing
as pain shot through his singed leg. After
the deafening, explosive action of the last few seconds, it seemed eerily quiet,
the only sounds were the laboured breathing of the crew, the distant hum of the
ship's air vents and a faint, metallic plink plink as their blasters' flash suppressors cooled. Ba’tlak sprawled silent and unmoving behind
the open hatchway further along the companionway, steam rising from the top of
his head.
The others slowly holstered
or slung their blasters, awed by the damage they had caused, and uncertain how
to proceed. There was no sound of
running footsteps or raised voices from outside the ship - the thick walls of
the docking bay must have prevented the sound of the fight from drawing
attention. As the Ewok looked in dismay
at his broken and useless weapons, Atilla strode over to him. The Ewok looked up hopefully, anticipating
thanks for his efforts to assist his new friends in their fight against the white-shelled
strangers. With a meaty thud, Atilla's
fist connected with the astonished Ewok's head, sending him bouncing across the
deck, rolling to a stop against the bulkhead.
As the Ewok scrabbled for his broken spear, planning to poke the
splintery end in Atilla's face, their scuffle was interrupted by a loud
bleeping sound from the Captain's belt.
Blaze pulled out his comlink
and pressed the "receive" button, aware of the eyes of the crew upon
him - those that remained conscious anyway.
"Captain Blaze -
report! Have you made contact
yet?" squawked their Rebel Alliance contact.
"Erm... no, we've sort
of... shot some people.. and then.. umm..."
"What? Say again?
Have you managed to find our agent yet?
What's going on?"
"We're just going to go
and look for him!"
"Well get moving! Time is important! Hurry up!"
Blaze rolled his eyes as he
put his comlink away. Then he turned
and surveyed the chaos of the airlock compartment, the pools of blood, blaster
scorch marks, bodies and body parts, the Ewok and Atilla facing each other with
grim expressions on their faces, fists and broken spear-shaft poised to
strike. He sighed. This was going to be a long day.
Sblex checked over his
weapons. The blaster that had stopped
working turned out to have a dud powerpack, exhausted after its single shot. This was easily replaced, and now he had two
fully-functional blaster pistols again.
His weapons fixed, he turned his attention to Ba’tlak. He had limited first aid training - it soon
became clear just how limited this was.
Without stopping to wash his hands, he started to examine Ba’tlak's head
wound. It wasn't deep - he ascertained
this by poking inside it with his dirty fingers. From the way Ba’tlak cried out and squirmed, this obviously
caused pain, which implied little nerve damage. Happy with this assessment, Sblex set about bandaging the
wound. Rather than break open the first
aid kit and waste a clean bandage, Sblex found a bit of greasy, oil-stained rag
stuck to the floor of the cargo bay. Peeling
it off the floor, he deftly tore off the end part to pack the wound, then used
the remainder to bandage Ba’tlak's head firmly to keep the wadding in
place. Ba’tlak muttered something under
his breath, it might have been thanks but quite frankly Sblex didn't care, he
just wanted to get on with the mission now.
A check of the Stormtroopers revealed a couple of grenades which he
popped in his pockets, and he also took one of their utility belts in case
anything else on it came in useful.
The Ewok rummaged around the
cargo bay for anything useful to repair his spear and bow. Some new synthetic twine replaced his old
bow string, and a Stormtrooper utility knife was efficiently lashed onto his
spear-shaft, providing a far more effective weapon than his old stone-tipped
spear. His head was aching from the
punch, he'd probably have a bruise but it was hard to tell under all that
fur. The burn patch from the
Stormtrooper's blaster was more obvious, but that would just have to grow back
overtime. In the meantime, he was ready
to continue his adventure!
The rest of the crew
gathered up the casualties and packed them into a couple of crates in the cargo
hold. The bloodstains would soon fade
and blend in to the general rusty, grubby appearance of the airlock
compartment.
Blaze decided that their
first priority was to get some proper medical attention for Ba’tlak. Actually no, that was their second
priority. First priority was to get
some transport! He mustered the crew by
the main hatch once more, and surveyed the grubby, smoke-stained, occassionally
bruised/charred/blood encrusted and generally shify looking bunch of
thugs. They made him proud! He also wanted their R5 astromech droid to
accompany them in case they needed any computer systems investigated. The hatch cycled open once more and they
bravely strode forth for the next stage of their adventure. Actually the Ewok and Jawa had to run
because they were so short, and Atilla limped slightly because of his leg
injury, plus some of them were half-carrying the semi-conscious Ba’tlak, but
that didn't spoil the effect of the brave striding too much.
Part Two - Into the City
So... where to find some
transport? The crew strode straight
past the public information terminal at the entrance to the docking bay and
glanced up and down the street. Busy
locals flowed past on either side of them.
A few hundred metres down the road, they spotted a sign that appeared to
promise excellent value speeder hire, and they decided to check it out. "I want a speeder bike!" shouted Sblex
as they approached, and there were several murmerings of agreement from some of
the other crew members. The owner had
seen the crew cutting through the crowds towards his premises, and had already
decided what heap of junk he was going to offer this suspicious looking horde. "I've got a good 8-seater utility
landspeeder, would do you nicely," he suggested, emphasizing his
trustworthiness witha big friendly grin.
After some discussion and argment amongst themselves, it was agreed that
they would accept the use of the large speeder. The question of how they would pay for the hire of the vehicle
caused further discussion and argument until the owner helpfully suggested that
he keep their droid as a guarantee that they would return the speeder. With this agreed, they piled into the
speeder, lying the injured Ba’tlak across the spare seats. At the owner's insistence, the Jawa sat on a
piece of plastic sheeting to protect the upholstery.
As they pulled out of the
speeder park, they wondered what to do now that they no longer had their
droid. The Jawa piped up "I can
build us a droid!", pointing excitedly at a nearby junkyard.
The junkyard proved to be a
dumping ground for all sorts of refuse from passing starships. After a short search, they found a
more-or-less intact power droid which the Jawa was able to make operational
with parts scavenged from other broken equipment lying nearby. It couldn't do much other than follow
instructions to walk in the direction indicated, but it was better than nothing. Some care would be required when handling
the droid - because of the oversized energy core it carried, a misused power
droid could explode with devastating effect!
Throwing caution to the wind, they managed to squeeze it into the back
of the speeder and off they went. Fortunately
the hospital was well signposted from the starport. Less fortunately, Captain Blaze was a very bad driver. By the time they arrived at the hospital,
the speeder was missing some paint and had acquired several new dents and
scratches - as had some of the more unlucky vehicles and buildings they had
encountered on the way. As luck would
have it, the pedestrians they'd hit had not left any obvious marks on the
speeder, so no worries there. Hopefully
by the time the local police tracked down the vehicle it would be back in the
hire depot and they'd all be off-world again.
A doctor was soon available
to examine Ba’tlak's injury. He tutted
over the first aid that had been administered, and was horrified to descover
that Ba’tlak was showing signs of Dervellian Flu, a highly contagious
disease. The entire crew were
imediately quarantined for further tests, but the doctor who came to test them
quickly realised that his colleague had been mistaken. He cleaned Ba’tlak's injury and rebandaged
it with little difficulty, even finishing it off with a jaunty little hat to
keep the dressing dry and safe.
While Ba’tlak's injury was
being treated, Atilla was speculating on now he could improve their
landspeeder. "Can I mount a couple
of blasters behind the headlights?" he mused. Sadly there wasn't enough time for him to start experimenting,
besides which the rental owner might not be particularly pleased to find such
alterations. The speeder probably
wouldn't be street-legal with built-in weapons.
Their colleague securely
bandaged, the crew decided upon their plan of action. They had the address of
the agent they were supposed to contact, and decided to proceed directly to his
apartment, on the third floor of a habitation block close to the starport. Feeling much better, Ba’tlak volunteered to
drive them to their destination. Having
had enough of Blaze's erratic driving, the crew readily agreed, and Ba’tlak
guided the speeder smoothly through the streets, even managing to find a
shorcut to the hab block.
The Ewok sensed an
opportunity to use his stealthy hunting skills to aid his new friends. Dashing over to the wall of the hab block,
he attempted to climb the wall and enter the apartment through a window. Sadly his climbing abilities were better suited
to the forests of Endor than the cities of Svivren, and after a couple of
minutesof strenuous effort he fell the few centimetres back the the ground
where he landed without injury - except to his dignity and self-esteem.
Meanwhile, Ba’tlak had
decided on a more direct approach - he would simply walk in as if he owned the
place and search for evidence of a struggle, or a clue to the agenst
whereabouts. Surprisingly, the door
proved to be unlocked. That was unusual
to start with. He started a systematic
search of the apartment, pulling open drawers and looking under furniture in
the first room. It was strange, the
decoration was somehow more... femenine than he'd been expecting for an
undercover Rebel operative. Perhaps it
was all part of a cunningly assembled cover story? As he entered the next room, a small kitchen, there was a
piercing scream from the surprised occupant, a felame Svivreni. She snatched up a large pan and took a
double-handed swing at Ba’tlak's head.
The impact made his ears ring and started his earlier injury aching
again, but didn't seem to have done any serious damage. He beat a hasty retreat, dashing back out
into the hallway to see the rest of the crew peering down in curiosity from a
balcony at the next level. Oops, wrong
floor - that might explain the occupant's agressive action in response to his
sudden appearance in her kitchen. He
hurried up the stairs to join the rest of the crew.
The door creaked slowly
open, revealing... a perfectly normal, tidy apartment. The crew quickly spread out, btu they
couldn't see anything unusual. No signs
of a struggle. No hint as to the
whereabouts of the Rebel agent. The crew
were stumped. What to do? Time was running out, it couldn't take much
longer for the Imperial officer and his escort to be missed. The local security services could be hunting
for their hired speeder even as they stood there. It was time to leave.
Ba’tlak deftly piloted the
speeder back to the starport. At the
rental depot, the owner was not pleased to see the damage to his vehicle. The crew agreed to hand over their recently
acquired Power droid to cover the cost of the repairs. It was that or their R5 droid - and because that
was their only means of interstellar navigation, there wasn't much of a choice! Atilla and Jabba the Jawa had a whispered
conversation in the background while the others were discussing the damage with
the rental owner. Jabba the Jawa made a
few alterations to the power droid "just to make sure it was working
OK" before they left.
A brisk walk back to their
docking bay and the crew were safely aboard their freighter. Captain Blaze fired up the engines as soon
as they were aboard and the ship slowly lifted away from the starport. As they gained altitude, there was a bright
flash from below, and a small mushroom cloud bloomed over the starport speeder
hire depot. Atilla gave a satisfied
smirk. Jabba the Jawa might have done
so too, but no-one could see anything ins die his hood otherthan the glowing
eyes. Their tampering with the power
droid had set it to explode only 10 minutes after they left if with the land
speeder, helping cover their escape.
Monday, 2 January 2012
The Guavan Defence Force
My entry for the Tomorrow's War Strike Force competition.
The island state of Guava on Libellula has a small defence force which is based in barracks on the outskirts of the Guavan capital, Canteloupe. This is an example of a small combined arms force typical of the Guavan military. Guava is not a rich nation, and has not adopted expensive grav vehicles. Instead, they have opted for easily maintained wheeled vehicles. Guava's jungles are impassable for almost any vehicle, so this wheeled transport can deliver infantry quickly and easily along Guava's road network, ready for them to de-bus and proceed on foot when required. Recent action on Libellula has seen the GDF operating in other environments such as desert, time will tell if this forces the GDF to purchase additional different vehicle types.
Two squads of mechanised infantry form the core of the force. The infantry operate as either entire squads or split into two fireteams, with their IFVs providing transport and fire support as required.
The main anti-armour element of this force is the heavy walker, which carries two energy cannon, an ATGM pod plus twin machine gun clusters. This walker has better off-road performance in the jungle than wheeled/tracked or GEV vehicles, and can slip between the trees more easily than a grav vehicle. A Fire Support Vehicle adds additional firepower to the force, carrying a three man crew plus a 4-man fireteam for integral infantry support.
The GDF makes limited use of robotic drones, seen here with their technical support crew. These drones can be used in a variety of ways, adding firepower to infantry squads of moving about independently, hunting for suitable infantry/softskin vehicle targets. Also pictured here are a 4-man security detail to protect the tech crew, plus Force Commander Spencer with his bodyguard, comms officer and personal scout car (plus driver).
Not shown in the main picture, the Guavan military also makes use of water craft such as this light patrol boat, usually used in coastal or riverine operations. This squad of troops have chosen to replace their hard helmets with soft bush hats, more comfortable for cruises through the jungle interior of Guava.
**Addition to post...**
My Tomorrow's War stats:
GDF Troops
Confidence Level: Confident
Supply Quality Level: Normal
Overall Tech Level: 2
On Grid? No
Body Armour: TL2 light armour (1D)
Troop Quality / Morale: D8/D10
Standard squad includes:
1 x Squad Leader w/ACR
5 x Rifleman w/ACR
1 x Gunner w/ACR SAW (Lt. AP:1)
1 x Missileer w/LAW (TL2, Med. AP:2/AT:2 (M))
(Squad often splits into 2 fireteams which may vary in composition depending upon the mission)
Heavy Walker
Tech: 3
Class: H
Type: S
Weapons: Heavy guns - EWS, AP:6/AT:5 (H)
ATGM pod AP:4/AT:4 (H)
MG clusters AP:5/AT:2 (L) (combined firepower)
Armour:
F: 4D12
S: 4D12
R: 3D12
D: 2D12
Crew: 1
Notes: Advanced Sensors
Backup AI
Countermeasures
Detonation Field (YL3)
Safe Haven
Scout Car
Tech: 2
Class: L
Type: W
Weapons: None
Armour:
F: 3D8
S: 2D8
R: 2D6
D: 1D6
Crew: 1+3
Notes: Advanced Sensors
Mechanised Combat Vehicle
Tech: 2
Class: M
Type: W
Weapons: Light Cannon - TL2 ABW AP:4/AT:2 (M)
MGs: 3D
F: 3D10
S: 2D10
R: 2D8
D: 1D6
Crew: 3 + 8
Notes: Smoke dischargers
Lifesaver
Detonation Field
Fire Support Vehicle
Tech: 2
Class: M
Type: W
Weapons: Cannon - TL2 ABW AP:5/AT:6 (H)
MGs: 3D
F: 4D10
S: 3D10
R: 3D8
D: 1D6
Crew: 3 + 8
Notes: Smoke dischargers
Up-armoured
Lifesaver
Heavy Hitter
Detonation Field
Riverine/Littoral Patrol Vessel
Tech:1
Class:L
Type: Naval
Weapons: Machine Gun - TL2 Hvy support AP:4/AT:1 (L)
F: 2D6
S: 1D6
R: 1D6
D: 1D6
Crew: 2 + 8 (exposed)
Notes: Obsolete
The island state of Guava on Libellula has a small defence force which is based in barracks on the outskirts of the Guavan capital, Canteloupe. This is an example of a small combined arms force typical of the Guavan military. Guava is not a rich nation, and has not adopted expensive grav vehicles. Instead, they have opted for easily maintained wheeled vehicles. Guava's jungles are impassable for almost any vehicle, so this wheeled transport can deliver infantry quickly and easily along Guava's road network, ready for them to de-bus and proceed on foot when required. Recent action on Libellula has seen the GDF operating in other environments such as desert, time will tell if this forces the GDF to purchase additional different vehicle types.
Two squads of mechanised infantry form the core of the force. The infantry operate as either entire squads or split into two fireteams, with their IFVs providing transport and fire support as required.
The main anti-armour element of this force is the heavy walker, which carries two energy cannon, an ATGM pod plus twin machine gun clusters. This walker has better off-road performance in the jungle than wheeled/tracked or GEV vehicles, and can slip between the trees more easily than a grav vehicle. A Fire Support Vehicle adds additional firepower to the force, carrying a three man crew plus a 4-man fireteam for integral infantry support.
The GDF makes limited use of robotic drones, seen here with their technical support crew. These drones can be used in a variety of ways, adding firepower to infantry squads of moving about independently, hunting for suitable infantry/softskin vehicle targets. Also pictured here are a 4-man security detail to protect the tech crew, plus Force Commander Spencer with his bodyguard, comms officer and personal scout car (plus driver).
Not shown in the main picture, the Guavan military also makes use of water craft such as this light patrol boat, usually used in coastal or riverine operations. This squad of troops have chosen to replace their hard helmets with soft bush hats, more comfortable for cruises through the jungle interior of Guava.
**Addition to post...**
My Tomorrow's War stats:
GDF Troops
Confidence Level: Confident
Supply Quality Level: Normal
Overall Tech Level: 2
On Grid? No
Body Armour: TL2 light armour (1D)
Troop Quality / Morale: D8/D10
Standard squad includes:
1 x Squad Leader w/ACR
5 x Rifleman w/ACR
1 x Gunner w/ACR SAW (Lt. AP:1)
1 x Missileer w/LAW (TL2, Med. AP:2/AT:2 (M))
(Squad often splits into 2 fireteams which may vary in composition depending upon the mission)
Heavy Walker
Tech: 3
Class: H
Type: S
Weapons: Heavy guns - EWS, AP:6/AT:5 (H)
ATGM pod AP:4/AT:4 (H)
MG clusters AP:5/AT:2 (L) (combined firepower)
Armour:
F: 4D12
S: 4D12
R: 3D12
D: 2D12
Crew: 1
Notes: Advanced Sensors
Backup AI
Countermeasures
Detonation Field (YL3)
Safe Haven
Scout Car
Tech: 2
Class: L
Type: W
Weapons: None
Armour:
F: 3D8
S: 2D8
R: 2D6
D: 1D6
Crew: 1+3
Notes: Advanced Sensors
Mechanised Combat Vehicle
Tech: 2
Class: M
Type: W
Weapons: Light Cannon - TL2 ABW AP:4/AT:2 (M)
MGs: 3D
F: 3D10
S: 2D10
R: 2D8
D: 1D6
Crew: 3 + 8
Notes: Smoke dischargers
Lifesaver
Detonation Field
Fire Support Vehicle
Tech: 2
Class: M
Type: W
Weapons: Cannon - TL2 ABW AP:5/AT:6 (H)
MGs: 3D
F: 4D10
S: 3D10
R: 3D8
D: 1D6
Crew: 3 + 8
Notes: Smoke dischargers
Up-armoured
Lifesaver
Heavy Hitter
Detonation Field
Riverine/Littoral Patrol Vessel
Tech:1
Class:L
Type: Naval
Weapons: Machine Gun - TL2 Hvy support AP:4/AT:1 (L)
F: 2D6
S: 1D6
R: 1D6
D: 1D6
Crew: 2 + 8 (exposed)
Notes: Obsolete